Originally posted by Art48
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Obviously the closest thing to the real world would be to have another wafer thin object surrounding your main object, with the properties of clear lacquer.
But as that's far above and beyond, surely a 100% reflective material with a falloff map in the blend amount is about as close as you're going to get.
The falloff map's telling VRay how transparent that clearcoat is, not how thick it is.
Can you post an example of how you'd make a material with a clearcoat, because I'd be interested to see it?
Cheers,
John
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