Might be a stupid one, but I can't seem to find it. With the old Max camera I was able to set it to Orthographic projection. But with the new Physical Camera this option seem to have vanished. I know you can set the camera to a FOV of 0°, but I don't want to put my camera a million miles away and I know you can set orthographic in the render dialog, but then I don't have a clue how that looks without rendering.
So how do I get an orthographic camera, in viewport and render without putting it on a 0° FOV.
So how do I get an orthographic camera, in viewport and render without putting it on a 0° FOV.
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