Announcement

Collapse
No announcement yet.

Orthographic camera - max 2016

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Orthographic camera - max 2016

    Might be a stupid one, but I can't seem to find it. With the old Max camera I was able to set it to Orthographic projection. But with the new Physical Camera this option seem to have vanished. I know you can set the camera to a FOV of 0°, but I don't want to put my camera a million miles away and I know you can set orthographic in the render dialog, but then I don't have a clue how that looks without rendering.

    So how do I get an orthographic camera, in viewport and render without putting it on a 0° FOV.
    A.

    ---------------------
    www.digitaltwins.be

  • #2
    Maybe you should use the old Target Camera and tick Orthographic projection on. Then use the Physical Camera exposure control.
    Tashko Zashev | chaos.com
    Chaos Support Representative | contact us

    Comment


    • #3
      Alternatively, in the V-Ray settings, in the Camera rollout, change the type from "Default" to "Orthographic"

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Originally posted by tashko.zashev View Post
        Maybe you should use the old Target Camera and tick Orthographic projection on. Then use the Physical Camera exposure control.
        How can I access this in max 2016?

        Originally posted by vlado View Post
        Alternatively, in the V-Ray settings, in the Camera rollout, change the type from "Default" to "Orthographic"

        Best regards,
        Vlado
        Thx Vlado but then I won't have a visual reference in the viewport.
        A.

        ---------------------
        www.digitaltwins.be

        Comment


        • #5
          I'm also interested in orthographic view.... not often but sometime, we need it ... so the best way was to use the old max cam with the Vray Exposure Control. It was fine especially if we needed to match with the other Vray Cams in the scene
          So what is the best way to do it again ?
          (Sorry for my bad english)

          Comment


          • #6
            The old Max Target camera is still there:

            Max 2016 >>Click image for larger version

Name:	2016-03-28 09_05_30}.png
Views:	1
Size:	113.8 KB
ID:	860245
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

            Comment


            • #7
              Originally posted by tashko.zashev View Post
              The old Max Target camera is still there:

              Max 2016 >>[ATTACH=CONFIG]29358[/ATTACH]
              Works like a charm. Thanks

              Click image for larger version

Name:	Ortho.jpg
Views:	1
Size:	466.2 KB
ID:	860263

              Can't get the DOF working with this though. Whatever values I change in the override camera render dialogue for DOF nothing happens.
              A.

              ---------------------
              www.digitaltwins.be

              Comment


              • #8
                Can't get the DOF working with this though. Whatever values I change in the override camera render dialogue for DOF nothing happens.
                It doesn't seem to work here either and I'm not sure if this is supported at all.
                Tashko Zashev | chaos.com
                Chaos Support Representative | contact us

                Comment


                • #9
                  when was the "othographic" cameratype feature implemented ? did not find anything in the change log?

                  Comment


                  • #10
                    Originally posted by thomes View Post
                    when was the "othographic" cameratype feature implemented ? did not find anything in the change log?
                    A very long time ago I think.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      in the latest vray 2.5 there was no "orthographic", there was "cylindrical (ortho)" . now in 3.3 we have a "cylindrical (ortho)" and also an "orthographic". as we always used the standardcamera-orthographic with the vrayexposure thing we never used a vraycameratype.

                      for me it seems that the cylindrical (ortho) looks parallel around in a circle, and the new "orthographic" looks completely parallel (not rotated in any way)... so this would be the same as with the standardcamera "orthographic" feature. this must have come with any vray3 update
                      Last edited by thomes; 03-06-2016, 01:45 AM.

                      Comment


                      • #12
                        Anytime I need to do something like that I set the focal length of the camera to 300mm to 600mm and dolly in or out as needed.
                        Cheers,
                        -dave
                        ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

                        Comment

                        Working...
                        X