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  • Gradient Fog on Glass

    I need some help on a glass material that's giving me a hard time. My approach is with a gradient in the Fog slot but I can't figure out the mapping.

    Can some of you experts guide me in the right direction? below is what I'm trying to achieve.

    I would greatly appreciate it.

    -E

    Click image for larger version

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    "I have not failed. I've just found 10,000 ways that won't work."
    Thomas A. Edison

  • #2
    Originally posted by eyepiz View Post
    I need some help on a glass material that's giving me a hard time. My approach is with a gradient in the Fog slot but I can't figure out the mapping.

    Can some of you experts guide me in the right direction? below is what I'm trying to achieve.

    I would greatly appreciate it.

    -E

    [ATTACH=CONFIG]29454[/ATTACH]
    Click image for larger version

Name:	Window_PhysCamera001_03-31.jpg
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ID:	860309

    Should need more testing, but I did it with a gradient ramp in refraction and in refraction glossiness a bit too (not necessary).

    I just put a gradient ramp with -90° on the Z axis. And a color in the diffuse.

    Click image for larger version

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ID:	860310
    A.

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    www.digitaltwins.be

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    • #3
      Originally posted by Vizioen View Post
      [ATTACH=CONFIG]29455[/ATTACH]

      Should need more testing, but I did it with a gradient ramp in refraction and in refraction glossiness a bit too (not necessary).

      I just put a gradient ramp with -90° on the Z axis. And a color in the diffuse.

      [ATTACH=CONFIG]29456[/ATTACH]
      Nice! I do not had much experience using the gradient ramp. would you mind sending me the shader?
      "I have not failed. I've just found 10,000 ways that won't work."
      Thomas A. Edison

      Comment


      • #4
        I got it, thanks!
        "I have not failed. I've just found 10,000 ways that won't work."
        Thomas A. Edison

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