Guys,
I am doing a concept design using 3ds max and quixel for a project I'm working on. I sometimes use quixel to quickly pump out some images to get a feel for what I need to do. Please see images attached .
The image on the right is straight out of Quixel and on the right from Vray. please excuse the rush job on the scene set up for the vray render but it was just to get something for you guys to look at. I still have a lot of work on lighting and shaders.
Quixel is fully utilizing the normal map and by comparison vray mesh looks soft and missing lots of detail found in the normal map.
What can I do to fix this? I would appreciate all and any suggestion. I want same detail on my model.
Michael
I am doing a concept design using 3ds max and quixel for a project I'm working on. I sometimes use quixel to quickly pump out some images to get a feel for what I need to do. Please see images attached .
The image on the right is straight out of Quixel and on the right from Vray. please excuse the rush job on the scene set up for the vray render but it was just to get something for you guys to look at. I still have a lot of work on lighting and shaders.
Quixel is fully utilizing the normal map and by comparison vray mesh looks soft and missing lots of detail found in the normal map.
What can I do to fix this? I would appreciate all and any suggestion. I want same detail on my model.
Michael
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