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How would one go about creating an actual carbon fiber shader?

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  • How would one go about creating an actual carbon fiber shader?

    Hi,

    I mean a real one - not just a lit diffuse texture and shiny-shiny. Is there a way of achieving that through shading only? If so how would you go about it? One would need the bumpyness, reacting to light the right way, aswell as a clearcoat.

    Click image for larger version

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    Software:
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    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


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    DxDiag

  • #2
    you need a carbon fiber texture pattern, and matching anisotropy direction pattern, then use that as a base for your carpaint material with glossy anisotropy with ggx, and layer a reflective coat overtop.
    Dmitry Vinnik
    Silhouette Images Inc.
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    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Like Dmitry says, Anistrophy map is the technique to use combined with normal map and with clear coat on top.
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      • #4
        Some time ago I actually did a short tutorial on carbon fiber material:
        https://resources.squid.io/library-t.../carbon-fiber/

        It is not perfect, as the shader had to conform to turbosquid guidelines, but I think is a pretty good base

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        • #5
          Interesting information, didn't think about the aniso technique, but it makes total sense. Thanks for the pointers!
          Software:
          Windows 7 Ultimate x64 SP1
          3ds Max 2016 SP4
          V-Ray Adv 3.60.04


          Hardware:
          Intel Core i7-4930K @ 3.40 GHz
          NVIDIA GeForce GTX 780 (4096MB RAM)
          64GB RAM


          DxDiag

          Comment


          • #6
            Originally posted by viscorbel View Post
            Some time ago I actually did a short tutorial on carbon fiber material:
            https://resources.squid.io/library-t.../carbon-fiber/

            It is not perfect, as the shader had to conform to turbosquid guidelines, but I think is a pretty good base
            Are those maps available somewhere to buy/download?
            Software:
            Windows 7 Ultimate x64 SP1
            3ds Max 2016 SP4
            V-Ray Adv 3.60.04


            Hardware:
            Intel Core i7-4930K @ 3.40 GHz
            NVIDIA GeForce GTX 780 (4096MB RAM)
            64GB RAM


            DxDiag

            Comment


            • #7
              Here are the basic maps I used
              CF_set.zip

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              • #8
                Thanks, much appreciated.
                Software:
                Windows 7 Ultimate x64 SP1
                3ds Max 2016 SP4
                V-Ray Adv 3.60.04


                Hardware:
                Intel Core i7-4930K @ 3.40 GHz
                NVIDIA GeForce GTX 780 (4096MB RAM)
                64GB RAM


                DxDiag

                Comment

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