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Did anyone else read the EULA when installing 2017? Specifically, you have exactly six months from the day you first install 2017 after which you must completely delete all prior versions of Max from your computer(s)!!!
On this page you can find all the EULA's back to 2012 (for 2011 they just have the AutoCat EULA)
And you can find exactly the same text in every single one. (Accept the 2011 of AutoCat).
I think you can safly continue ignoring that
Lets face it, a lawyer came up with that? Lets see this for what it is. If you have 2017 files and want to get someone else to render them or work with them, you are inherently forcing that other person to upgrade to 2017 (hence new customer). No one wants to spend a few minutes per file remembering to save down to whatever that other person/entity has. So, I'm sorry to have to say this, but Autodesk is a business and their stock have been going very high over the years, they brag about this non-stop, year after year. I don't think it was the lawyer, I think the lawyer was told what the board wanted and the lawyer worked out a legal way to write it. Having said that, I really wish AD came up with some decent utility in 3DS Max that made me WANT to pay for their upgrades product.
I just downloaded and install 2016, which was found in the previous version folders. Once they implement the new policy, they'll probably just remove the option to download previous versions.
The odd thing is that in my subscription renewal email it says that with the subscription you get access to old versions of Max. However, the license when I looked at the download said you had to uninstall all previous versions.
This is the problem when you let lawyers get involved in creative fields. They try to do whatever unconscionable things they can for their clients, without actually understanding how the business works. OTOH, I guess we wouldn't write really great contracts if we tried to play lawyer.
Studios need permanent access to all prior versions of software and/or 100% compatibility (which we know is silly). Clients are always coming back six months or more later expectin you to rework some old assets.
And we put a 30 day trial on our computer and other than a viewport speed, we laughed about all the other "benefits" which we could not find. Exactly, the converting from one scene type to another. Like we took a file from one renderer and tried to convert it to Mental Ray. It froze. So, 2017 is totally useless, soon I'll be forced to upgrade at which point I may go into Blender.!
How funny. They want everyone on subscription this year. I downloaded a 30 trial of 2017 and by the time my trial ended, the price jumped $50. Be prepared for the price to rise every 3 months.
Did anyone else read the EULA when installing 2017? Specifically, you have exactly six months from the day you first install 2017 after which you must completely delete all prior versions of Max from your computer(s)!!!
What dumb a$$ lawyer who has no clue how production works came up with that? We haven't even install 2017 for testing yet because of that. Did previous version have that stipulation?
Hi ALL,
BTW is it just me or the new ART renderer has looks that's suspiciously close to VRAY'S interface?
I have not used ART but I do know that a lot of work has been put to make MAX look and cohere better with VRay. So as to give you another reason to jump into it and upgrade/buy/rent or essentially pay for MAX?
We MAX users do put up with a lot and have a lot of workarounds to get the job done. If I was a mover and put too much stuff in my truck, which made it drive really slow, I would buy a bigger truck. The problem is, MAX is being sold as the bigger truck and we have no other options. It's a truck held together with duct tape and forced to drive in the slow lane.
Hi ALL,
After upgrading to 2016 at the beginning of this year I was once again sure that instead of clearing out the bugs and getting rid of unnecessary-superseded tools in max Autodesk prefers to add "new features" to it.
I have to admit certain things they added changes our production environment in good ways, but 3DSMax is still not a multi threaded application in its core, it can't even utilize the modern graphics cards fully, so it feels like every performance increment they claim is actually a bug fix either about the viewport or multi threading certain processes within the application. So looks like upgrading to 2017 sooner is better than later... (well as long as you are ready for new bugs of course!)
BTW is it just me or the new ART renderer has looks that's suspiciously close to VRAY'S interface?
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