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  • retardus
    replied
    Originally posted by bardo View Post
    About plugins and Blender there is a discussion here.

    Speaking about huge files Blender has an Xrefs system...you have simply to choose "link" instead of "append" and you could import models from another scenes with linking for materials,meshes, objects and so on.
    Consider also that you can use VrayProxy if you are used to.
    What I really like in blender is that you can easily copy (append) not only objects from other scenes, but also you can easily single out specific materials. In max it's crazy - you have the import the max scene in the material editor, but it loads hoards of materials from the entire scene, which makes it difficult to find the specific one you are looking for.

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  • jstrob
    replied
    Originally posted by Alex_M View Post
    What about windows 7? I see the tests are done compared to Windows 10. Can the problem actually be with Win10 itself and not so much that Linux is faster?
    Some link I posted specified win7 and it was still slower than linux. Though windows 10 seems even slower.

    Leave a comment:


  • retardus
    replied
    Originally posted by glorybound View Post
    Capitalism at its best. They can charge whatever they want. Buy all the others up, put them out of business, and hike up your price. The board of directors are laughing all the way to the bank.
    I hope Autodesk doesn't buy Blender so they can mangle it with their "development" "skills" and "awesome" gui "ideas".

    Leave a comment:


  • Alex_M
    replied
    What about windows 7? I see the tests are done compared to Windows 10. Can the problem actually be with Win10 itself and not so much that Linux is faster?

    Leave a comment:


  • rikou
    replied
    It's very interesting !
    I posted this a few month ago http://forums.chaosgroup.com/showthr...(Ubuntu-16-04)
    I just let it rest and I understand what Vlado say (of course !)


    But how can we explain that ?
    Could we have inquiries about this?
    I hate w10 (!)... now I hate more and more

    Leave a comment:


  • jstrob
    replied
    Maybe it's still to prove scientifically for V-Ray but I saw many reports about faster rendering on Linux for Houdini/Mantra and Blender/Cycles. The difference being bigger on GPU. (only 1 report that I found for V-Ray I guess cause it's a little bit rare to use V-Ray on Linux).:

    Eric:"seems to be 10% faster with 3ds max + vray standalone on Linux".

    pbowmar "Linux is around 10-15% faster on the same hardware as Windows."

    pclaes "Houdini on linux feels faster and more responsive."

    Joker386:"mantra rendering and simulation are faster and take less ram in Houdini on Linux than windows. SSD drive on ex4 format are a lot faster thatn SSD on ntfs so the simulation are faster"
    joker386: "i create a scene that include pyroFX and render by mantra and take below result and i dont know why difference is so big !? render time in windows 7 x64 : 4:30 render time in ubuntu 10.04 x64 : 2:59 CPU : i7 960 RAM : 12 GB"

    rattle-snake:"windows versus Linux render speed comparison fpr blender. Linux around 31-42% faster for cpu rendering and 115-150% faster for GPU rendering."

    Linko "another blender cycle Linux vs windows speed comparison: Win 10: 6 min 37 Win 7: 3 min 11 Linux: 2 min 44"

    Leave a comment:


  • vlado
    replied
    We can'y really confirm those findings; both CPU and GPU performances between Windows and Linux are very similar.

    Best regards,
    Vlado

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  • Alex_M
    replied
    These comparisons struck me like a lightning. Why is rendering on Linux so much faster than Windows? GPU drivers are better? Shouldn't drivers for Windows be more optimized/developed because Windows is far more used OS? Is CPU rendering also that much faster on Linux?

    Leave a comment:


  • padre.ayuso
    replied
    Originally posted by jstrob View Post
    And yes the speed at which Blender open is incredible. You just press the button and paf it's there instantly! Sometimes when I wait for max to load with all the plugins, I fire Blender and play with it until max is ready.
    Now that's a great idea to wisely use time. I guess I can get about 4 hours worth of Blender a week doing that! :P

    Leave a comment:


  • jstrob
    replied
    Originally posted by retardus View Post
    Actually, according to the Lionrender guys, Blender GPU renders on Linux are 2x-3x faster than in Blender win10.
    Here's their bench test - https://lionrender.com/2016/06/16/to...-and-gtx980ti/

    ... It loads fast...
    Yes I saw a similar test on a French website but i was wondering if it can be corrected in a driver update for windows. but so far nothing.

    And yes the speed at which Blender open is incredible. You just press the button and paf it's there instantly! Sometimes when I wait for max to load with all the plugins, I fire Blender and play with it until max is ready.

    Leave a comment:


  • retardus
    replied
    Originally posted by jstrob View Post
    Talking about Miscrosoft, you have to consider Linux too. When my pipeline will be entirely on Blender and Houdini. I will install Linux everywhere. I just hope Zbrush 5 will work in Linux so everything will work! BTW most 3D app are faster in Linux. Most of time render is 10% faster.
    Actually, according to the Lionrender guys, Blender GPU renders on Linux are 2x-3x faster than in Blender win10.
    Here's their bench test - https://lionrender.com/2016/06/16/to...-and-gtx980ti/

    I've been using 3dsmax since the DOS days when it was called 3dstudio. But Autodesk's increasing balogne with each "upgrade", forced me to try Blender. It loads fast, workflow is so much faster and practically no bugs whatsoever, especially compared with max. Oh, and it's also free, with integrated gpu and cpu which can be toggled with all features supported. Integrated node-base compositor and materials, sculpting, painting and a host of other things.

    The only thing 3dsmax is better at is in the layering and referencing, and not by much. Also, no forest-pro. And unfortunately, for interiors I have to stick with octane render/3dsmax because its faster and less noisy than in blender. But perhaps in Linux it can catch up.

    If you can get around the learning curve, Blender is unbeliavable.

    Off course, vray is awesome too, but I haven't tried it in Blender.

    Leave a comment:


  • jstrob
    replied
    Originally posted by glorybound View Post
    Autodesk obviously leaves things broken in previous releases, so if you don't subscribe, they'll just stop supporting you. Isn't that exactly what Microsoft is doing? They'll cripple your software so you have to subscribe. Your maintenance contract will expire, so your only alternative would be to be a subscription holder to get updates.
    Talking about Miscrosoft, you have to consider Linux too. When my pipeline will be entirely on Blender and Houdini. I will install Linux everywhere. I just hope Zbrush 5 will work in Linux so everything will work! BTW most 3D app are faster in Linux. Most of time render is 10% faster.
    Last edited by jstrob; 05-09-2016, 06:14 PM.

    Leave a comment:


  • jstrob
    replied
    Originally posted by Alex_M View Post
    A quick question. Why did you buy Houdini Indie when there's an Apprentice version which is totally free and basically the full featured $4500 package but meant for personal use (you are not allowed to use it on commercial jobs)? It has a few more restrictions like no third party renderers but it's basically the full package with all tools. Is it because you wanted to actually start doing commercial projects with Indie right away?



    Is Autodesk even legally allowed to revoke perpetual licenses that we've already bought?
    I could have wait to buy the Indie since I didn't use it yet commercially. But I wanted to be ready anytime and set up my render farm so I can do distributed simulation job and rendering.

    I don't think it would be legal for Autodesk to revoque our license the same way it's not legal for them to prevent us to resale our perpetual license, but Autodesk still went to court anyway over this just to get smacked. So I would not be surprised if they go to court to try to prevent us from using our perpetual license in the future. Did you see the documentary "The Corporation" A corporation like Autodesk is always showing symptoms of psychopathy, e.g., the callous disregard for the feelings of other people, the incapacity to maintain human relationships, the reckless disregard for the safety of others, the deceitfulness (continual lying to deceive for profit), the incapacity to experience guilt, and the failure to conform to social norms and respect the law.

    To be clear (what they show in that documentary too) is that the people running those corporation are not psycho at all, they are very nice people and really caring for others. But the way today's corporations are working make the result of the whole entity's action the same as the result of the a psychopat's actions! Because if such entity doens't make mroe and more profit everyday, they will cease to exist.
    Last edited by jstrob; 04-09-2016, 03:34 AM.

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  • glorybound
    replied
    Autodesk obviously leaves things broken in previous releases, so if you don't subscribe, they'll just stop supporting you. Isn't that exactly what Microsoft is doing? They'll cripple your software so you have to subscribe. Your maintenance contract will expire, so your only alternative would be to be a subscription holder to get updates.

    Leave a comment:


  • rikou
    replied
    I can't tell you, I don't know but I would be surprised if it could be done... Even if nothing that AD does surprises me !

    Leave a comment:

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