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Yes absolutely.
But the Blender section of the Vray forum is difficult to find. It does not appear in my forum home. But here is the direct link:
http://forums.chaosgroup.com/forumdi...ay-for-Blender
There should be a "general" section in that forum too.
See you there.
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I think that, for people interested in, we should leave this thread and make another one in the Blender section of this forum.
Are you agree?
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Since this is a Blender thread now (AD should think about that^^)
I'd like to ask how good the cad imort of blender is.
This would be very important for me.
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Originally posted by jstrob View PostI wonder why in the case of V-Ray for blender they have to make a special version of Blender with V-Ray inside of it?
Anyway, @bdancer (who started the vray 4 blender porting) can surely give you (us) more clear information.
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Originally posted by jstrob View PostI just recheck to be sure but the V-Ray frame Buffer is already integrated. Look:
What is not working is any feedback between the VFB and the Blender model. You have to start a new render each time you make a change to the model.
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Originally posted by Sbrusse View PostWhat about plugs?
The major superiority from 3ds over the others are the plugins IMO, forest pack pro, railclone, viz park, etc...
How to get all that working in Blender?
We work with huge files that takes 64+ Gb ram to render with loads of Xrefs etc, is Blender capable of handling all that without hiccups?
And alembic coming in next Blender version should draw major attention from those who think like me.
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I'll be damned! All I did was mentioning Blender a page ago! Anyhow, downloading Blender right now and will start trying it out. I know VRay is on Beta stage, and I think they have continuous work being done on it. As said earlier, I think if several of us start using it and request support from other companies such as Forest Pack, then they will update their code. I'm really looking forward to this now. See you on those forums soon.... asking the newbie questions we all do when we start one of these programs
Best
alex
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Originally posted by andybot_cg View PostGreat to hear so much positive interest in Vray for Blender! [...] I had made the decision early on when I needed broader arch-viz capabilities that I didn't want to be locked in to the AD hegemony and went the direction of Blender. Quite glad I didNever too late for anyone else!-Andy
I wanted to jump from max to Blender but you know.. it's not so easy (need more time than I have). Anyway, I think the hour of truth has sounded !!!
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Originally posted by jstrob View PostI wonder why in the case of V-Ray for blender they have to make a special version of Blender with V-Ray inside of it?
Very good to know you were able to instance V-Ray proxies in blender. The main advantage of forest pack is that it can handle V-ray instancing correctly in most cases (I bought forest pack for a case where it didn't work but that's another story).
I would like to see your tutorial on this!
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I wonder why in the case of V-Ray for blender they have to make a special version of Blender with V-Ray inside of it?
Very good to know you were able to instance V-Ray proxies in blender. The main advantage of forest pack is that it can handle V-ray instancing correctly in most cases (I bought forest pack for a case where it didn't work but that's another story).
I would like to see your tutorial on this!
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Great to hear so much positive interest in Vray for Blender! I've been using it now for over 3 years, and I've been able to find workflows for pretty much anything I've needed. Like Bardo says - the last major hurdle for a full implementation of Vray is the VFB integration. Right now, there is no RT feedback between Blender and Vray. Progressive rendering since Vray 3.0 has been a great boon though, in the ability to get quick feedback, but still, RT or IPR is very much needed. The more interest there is in Vray for Blender - the more likely this implementation will be expedited
In terms of file size, RAM, etc. I rely on vray proxies quite extensively, and one can also reference external blender files. There is a particle system native to Blender that allows for particle scattering that can be used with vray proxies similar to forest pack. Maybe I should start a thread on that in the tips & tutorials section in the Blender subforum. There's quite a lot of fine-grain control that's available, and you can layer many objects and groups of objects over a base mesh.
I had made the decision early on when I needed broader arch-viz capabilities that I didn't want to be locked in to the AD hegemony and went the direction of Blender. Quite glad I didNever too late for anyone else!
-Andy
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