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3dsmax 2017

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  • Svetlozar Draganov
    replied
    Blender section should be visible on the main Forum page:
    http://forums.chaosgroup.com/forum.php

    Let us know if for some reason you are not able to see it.

    Leave a comment:


  • bardo
    replied
    At the moment I've opened this

    http://forums.chaosgroup.com/showthr...nder-some-tips

    Leave a comment:


  • jstrob
    replied
    Yes absolutely.

    But the Blender section of the Vray forum is difficult to find. It does not appear in my forum home. But here is the direct link:
    http://forums.chaosgroup.com/forumdi...ay-for-Blender

    There should be a "general" section in that forum too.

    See you there.

    Leave a comment:


  • bardo
    replied
    I think that, for people interested in, we should leave this thread and make another one in the Blender section of this forum.

    Are you agree?

    Leave a comment:


  • Ihno
    replied
    Since this is a Blender thread now (AD should think about that^^)
    I'd like to ask how good the cad imort of blender is.
    This would be very important for me.

    Leave a comment:


  • bardo
    replied
    Originally posted by jstrob View Post
    I wonder why in the case of V-Ray for blender they have to make a special version of Blender with V-Ray inside of it?
    I think that one reason is the exporting speed...and if you modify the Blender Core you can be faster than using the standard python exporting... this is what I've understood about this but I'm not sure that is the main or only reason for that.


    Anyway, @bdancer (who started the vray 4 blender porting) can surely give you (us) more clear information.

    Leave a comment:


  • jstrob
    replied
    Ok yes I see there's no button to rerender in the same buffer.

    Leave a comment:


  • andybot_cg
    replied
    Originally posted by jstrob View Post
    I just recheck to be sure but the V-Ray frame Buffer is already integrated. Look:
    Yes, what is working currently is that the Vray Blender add-on writes a vrscene that the vray standalone can read and render (all this is done automatically - you can see the exporter working if you go to "Window --> Toggle system console".)

    What is not working is any feedback between the VFB and the Blender model. You have to start a new render each time you make a change to the model.

    Leave a comment:


  • jstrob
    replied
    I just recheck to be sure but the V-Ray frame Buffer is already integrated. Look:

    Click image for larger version

Name:	v-ray for blender.JPG
Views:	1
Size:	144.6 KB
ID:	863339

    Leave a comment:


  • jstrob
    replied
    Originally posted by Sbrusse View Post
    What about plugs?
    The major superiority from 3ds over the others are the plugins IMO, forest pack pro, railclone, viz park, etc...
    How to get all that working in Blender?

    We work with huge files that takes 64+ Gb ram to render with loads of Xrefs etc, is Blender capable of handling all that without hiccups?
    I think the best plugin for Blender is Houdini Indie for those who can cope with the limitations. Only 199$/year. May sounds like too much to learn but learning all the max plugins is probably even more to learn cause each plugin works on his own logic while everything in Houdini is based on the same logic. Not to mentiion that any max plugin cost more than a year of Houdini Indie... So you learn that logic one time and it serves for all features: grain sims, fluid sims, rigid body, hair you name it. there is also a V-Ray for Houdini also in its infancy and I just hope V-Ray for Blender and V-Ray for Houdini reach the level of V-Ray for 3ds max one day...

    And alembic coming in next Blender version should draw major attention from those who think like me.

    Leave a comment:


  • padre.ayuso
    replied
    I'll be damned! All I did was mentioning Blender a page ago! Anyhow, downloading Blender right now and will start trying it out. I know VRay is on Beta stage, and I think they have continuous work being done on it. As said earlier, I think if several of us start using it and request support from other companies such as Forest Pack, then they will update their code. I'm really looking forward to this now. See you on those forums soon.... asking the newbie questions we all do when we start one of these programs

    Best
    alex

    Leave a comment:


  • rikou
    replied
    Originally posted by andybot_cg View Post
    Great to hear so much positive interest in Vray for Blender! [...] I had made the decision early on when I needed broader arch-viz capabilities that I didn't want to be locked in to the AD hegemony and went the direction of Blender. Quite glad I did Never too late for anyone else!-Andy
    I'm also really happy because I still believe in the strong potential of Blender/Vray.
    I wanted to jump from max to Blender but you know.. it's not so easy (need more time than I have). Anyway, I think the hour of truth has sounded !!!

    Leave a comment:


  • andybot_cg
    replied
    Originally posted by jstrob View Post
    I wonder why in the case of V-Ray for blender they have to make a special version of Blender with V-Ray inside of it?
    The Vray integration is simply a plugin, but I believe there are a few pieces required in the Vray for Blender build to be able to run the plugin. You could possibly get a different build of Blender (most canonical ones and lots of experimental ones here: http://graphicall.org) and just add the vb30 add-on folder, but I'm not sure if that works out of the box any more. The V/B build also has a built-in Github updater which has been working really well (only updates the few lines of code that need updating, don't need a full reinstall) Point is - if there are other add-ons you'd want to try for Blender, there aren't any restrictions to adding them afaik. You can also have multiple builds running at the same time, so there's tons of flexibility.


    Very good to know you were able to instance V-Ray proxies in blender. The main advantage of forest pack is that it can handle V-ray instancing correctly in most cases (I bought forest pack for a case where it didn't work but that's another story).

    I would like to see your tutorial on this!
    OK! Not sure how soon I can get to it, but will definitely happen.

    Leave a comment:


  • jstrob
    replied
    I wonder why in the case of V-Ray for blender they have to make a special version of Blender with V-Ray inside of it?

    Very good to know you were able to instance V-Ray proxies in blender. The main advantage of forest pack is that it can handle V-ray instancing correctly in most cases (I bought forest pack for a case where it didn't work but that's another story).

    I would like to see your tutorial on this!

    Leave a comment:


  • andybot_cg
    replied
    Great to hear so much positive interest in Vray for Blender! I've been using it now for over 3 years, and I've been able to find workflows for pretty much anything I've needed. Like Bardo says - the last major hurdle for a full implementation of Vray is the VFB integration. Right now, there is no RT feedback between Blender and Vray. Progressive rendering since Vray 3.0 has been a great boon though, in the ability to get quick feedback, but still, RT or IPR is very much needed. The more interest there is in Vray for Blender - the more likely this implementation will be expedited

    In terms of file size, RAM, etc. I rely on vray proxies quite extensively, and one can also reference external blender files. There is a particle system native to Blender that allows for particle scattering that can be used with vray proxies similar to forest pack. Maybe I should start a thread on that in the tips & tutorials section in the Blender subforum. There's quite a lot of fine-grain control that's available, and you can layer many objects and groups of objects over a base mesh.

    I had made the decision early on when I needed broader arch-viz capabilities that I didn't want to be locked in to the AD hegemony and went the direction of Blender. Quite glad I did Never too late for anyone else!

    -Andy

    Leave a comment:

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