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3dsmax 2017

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  • 3dcrgr
    replied
    Originally posted by glorybound View Post
    I'm not 100% sure that, that's the culprit. However, that's the only thing, other than what you have listed, I have installed. I install it, to use it, and before I know it the scene gets to slow to use. I'll have to experiment. I'm wondering if anyone else has the same issues when Walls&Tiles is installed.

    Bobby Parker www.bobby-parker.com
    I have a hell lot of issues with Walls&Tiles. So many I'm still on a custom made version of 1.3.2 Martin made for V-Ray 3.0

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  • vlado
    replied
    Originally posted by CARLOS_ALBERTO View Post
    it´s possible vray for max 2017 ? in http://nightlies.chaosgroup.com/ i not see nothing .
    Please email our support team at support@chaosgroup.com and they will get you a preliminary 2017 build.

    Best regards,
    Vlado

    Leave a comment:


  • wyszolmirski
    replied
    Wonder if now, with subscription based system they could drop this every year release and add new things through extension packs only, hopefully not breaking existing plugins. But that would probably mean locking down a lot of core functionality.

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  • CARLOS_ALBERTO
    replied
    Hi Vlado,
    it´s possible vray for max 2017 ? in http://nightlies.chaosgroup.com/ i not see nothing .

    Leave a comment:


  • glorybound
    replied
    If MAX's issues are mostly caused by plugins, it would be in their best interest to have someone testing.

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  • super gnu
    replied
    hm yes. i imagine considering they dont appear able to bug test their own software thoroughly before launching a new version, its hardly likely they would be able to test all the combinations of plugins in use too.

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  • vlado
    replied
    Originally posted by glorybound View Post
    Maybe an AD approved plug-in list would vet out all the problematic plugins.
    There were "Autodesk Certified Plugins" a few years ago; died pretty quickly

    Best regards,
    Vlado

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  • glorybound
    replied
    Maybe an AD approved plug-in list would vet out all the problematic plugins.

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  • urbanstudio
    replied
    Well, as usual, 3dsMax is different for everybody, it is all related to workflow and that is it. Here we use extensively Alembic to exchange with Houdini etc and to as well work with lightweight scenes, so we were forced to jump in 2016. Never really buggy with us, quite stable, and we really push it. No ArchViz, OK, but still, ArchViz is ArchViz but not the only meaning of 3dsMax. at the end, everybody found whatever he wants wherever he wants. We will probably move to 2017 just becasue of the revamp of the viewport core. Looks like it will be faster which is a big + for us too.

    See you in 2017 !

    Tang

    Leave a comment:


  • tzaar
    replied
    Originally posted by thomaskc View Post
    yes it may crash... but so does every other version of max. There actually some interesting statistics that shows that some huuuuge amount of crashes in max are actually rarely because of max. It's often because of memory or 3rd party tools that are installed.
    My tinfoil hat still believes that only odd number versions are prone to crash But as you say that might be third party things causing it. Which does makes sense after an SDK break. I did have a lot of viewport troubles in 2015 though.
    2012, 2014 and 2016 behave wonderfully. I basically only get crashes when importing weird or heavy files, or when you get a little to excited with a couple of quick undo's in situations when you shouldn't. And that was not the case with max ten years ago. Or even longer, as I remember Max 3 and 4, incremental save was obligatory!

    Leave a comment:


  • thomaskc
    replied
    Originally posted by Sbrusse View Post
    We are thinking of upgrading to 2016, we are still on 2014 ATM.
    Do you think it's worth it?
    What are your major issues with 2016?

    Cheers
    Sometimes people really get too scared for too long. Realise that nothing is 100% or perfect. But sitting at 2014 thinking 2016 is worse, well if you are happy sure, but you are really fooling yourself into thinking you aren't getting anything out of upgrading. Like always with max (because we never get anything new) the changes looks subtle, but can have HUGE impact on daily work, for better or worse. There is literally nothing 2014 does better than 2016 today, I don't care what the foil hat panic people say, but I see no reason to still be using 2014.

    As for 2017... I will be using it for production as soon as I can. The new additions are so welcome, maybe even state sets work now? ah who am I fooling... but the rest looks super solid! yes it may crash... but so does every other version of max. There actually some interesting statistics that shows that some huuuuge amount of crashes in max are actually rarely because of max. It's often because of memory or 3rd party tools that are installed.

    Anyway, don't be afraid.. try it.. if it really is as bad as you fear... go back!

    Leave a comment:


  • padre.ayuso
    replied
    Originally posted by glorybound View Post
    The beauty is, it was your decision. AD is taking our ability to chose what's best for us away, this is what is insane.
    Thanks Bobby! Spot on.... Maybe the Blender Foundation will make files from 3DS Max openable in their future versions of Blender and thus interchangable at which point AD will better be looking for new customers. As a matter of fact, I'll talk to the Blender guys at this year's Sigraph, I touched upon this last year and they seemed to be into the idea of doing it, they just needed more resources to go ahead. Anyhow, we will see.

    Leave a comment:


  • glorybound
    replied
    The beauty is, it was your decision. AD is taking our ability to chose what's best for us away, this is what is insane.

    Leave a comment:


  • padre.ayuso
    replied
    Interesting all this about Max and to know how everyone else feels about it. We are using 3DS Max 2013 STILL!!!! We used to be on a subscription and always paying that late, etc., so I decided to pull the plug at 2013 and use that money on VRay and brand new workstations as well as servers and GPUs. IMO this has worked to benefit us. Unfortunately, if AD decides to make 2017 and up not be able to save below 2014 versions (knock on wood), then I'll be out of sink with any other units that use 2017 (that would be the only inconvenience). But there you have my 2cents. Soon we'll have to make a decision to stay with 3DS Max and their unrelenting push to make you pay yearly for a subscription or change to another program that will not give me that problem.

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  • Neilg
    replied
    Originally posted by glorybound View Post
    The subscription is going to make things awful expensive. Let's say a company has 10 stations of 3DS MAX, it'll cost them $18,000 a year, just to use. If you skip every release because you find no benefit in upgrading, it'll basically cost $36,000 to upgrade. Crazy!
    Your operating costs in staff, rent and taxes will be hitting $750k a year with that setup. Not to mention the accounts people you'd need to have on staff at that size.
    It would also cost significantly more in a city like NYC, where you'd be spending at least 10k a month on rent (and thats a good deal). 18k isnt a lot for the tools.
    Last edited by Neilg; 25-04-2016, 10:37 AM.

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