haven't searched much but i have an object that is one editable poly with different material ids for some faces, especially glass in windows but i would like to have the glass and some other parts not to render, is that possible? i am trying to do that when doing a material override in the global switches slot
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is there away to set a particular material not to render?
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is there away to set a particular material not to render?
Architectural and Product Visualization at MITVIZ
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http://mitviz.blogspot.com/
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i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2Tags: None
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aha, i did that but was wondering if there was a easier way as just being able to exclude a particular materialArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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maybe it could be a new feature request?Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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