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  • #31
    one big benefit so far to using corona until now for me was the denoiser which came out and render times and the way the lights looked inside interiors, you did very little and things just looked realistic out of the box, idk its hard to explain until you try it, before the last few months it wasn't really usable because you needed to waite forever for renders to clear up but since 1.4 version its really fast and at the end the denoising was just amazing, on some massive scenes i could stop a render at say 15 mins and have something very usable to look at. but now vray will soon have a denoiser then i guess competition is heating up which is good for everyone but there is no reason why anyone wouldn't have both, they are both fantastic and i bet one way or the other you will have to come across assets or scenes you will need to handle in both renderers and you will then need to know both but a vray user can easily learn corona, there is nothing to it only a corona user will have a little learning curve by trying to learn vray...plus in corona there are no splotches, man i hate them in vray, in vray you have to turn up settings to get rid of those babies in corona just render away so there are some benefits in my book, but personally i wont care so much once the denoiser is out, less render time and faster images
    Last edited by mitviz; 03-05-2016, 12:36 AM.
    Architectural and Product Visualization at MITVIZ
    http://www.mitviz.com/
    http://mitviz.blogspot.com/
    http://www.flickr.com/photos/shawnmitford/

    i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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    • #32
      Originally posted by padre.ayuso View Post
      ...does anyone have or know a script that would change Corona files into VRay?.
      http://www.3dstudio.nl/webshop/produ...rial-converter
      Kind Regards,
      Morne

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      • #33
        Originally posted by mitviz View Post
        plus in corona there are no splotches, man i hate them in vray
        It's only because you, like so many older V-Ray users, stick to the irradiance map and stubbornly refuse to just use the default BF+LC settings

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #34
          us cranky old farts. (seriously though i love Imap, but i must admit im using it *much* less these days. not on stills for about 6 months.. ... still the only choice for the caching and multiframe incremental though..)


          having said that, when i do use imap, i cecrtainly dont complain about the blotchies though. i adjust to remove them, or switch to BF.. theres always a price to cutting corners eh?

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          • #35
            Originally posted by vlado View Post
            It's only because you, like so many older V-Ray users, stick to the irradiance map and stubbornly refuse to just use the default BF+LC settings

            Best regards,
            Vlado
            Hah! We have this same thing happen in house. I've switched to BF (and LOVE IT) for easily the past 12 months if not more, and our other 3D guy still uses IRMap and still complains about splotches. Needless to say I have told him countless times to switch.
            Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

            www.robertslimbrick.com

            Cache nothing. Brute force everything.

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            • #36
              What I generally love about VRay is how you can totally bend/brutally f*** up/massacre the **** out of it in every way so you get a desired result. Want it physically correct? No Problem, out of the box. Want to fake ****? No problem you can nearly always adjust everything to your liking. Very flexible.
              Software:
              Windows 7 Ultimate x64 SP1
              3ds Max 2016 SP4
              V-Ray Adv 3.60.04


              Hardware:
              Intel Core i7-4930K @ 3.40 GHz
              NVIDIA GeForce GTX 780 (4096MB RAM)
              64GB RAM


              DxDiag

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              • #37
                issue i have with BF and LC is time, it takes forever on my machine and IR map is so fast in comparison, as soon as denoise is there am down for BF but for now, not touching it with a ten foot pole
                Architectural and Product Visualization at MITVIZ
                http://www.mitviz.com/
                http://mitviz.blogspot.com/
                http://www.flickr.com/photos/shawnmitford/

                i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                • #38
                  Originally posted by vlado View Post
                  The reflection models are different; the V-Ray ones are Blinn, I'm not sure what they ended up in Corona, probably GGX.

                  Left images are V-Ray, right are Corona.

                  Best regards,
                  Vlado
                  It´s a bug I reported here
                  http://forums.chaosgroup.com/showthr...-%283-10-03%29

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                  • #39
                    It's not really a bug; that's how the "fix dark glossy edges" option works. I can't really change that easily. A work-around is to use a different BRDF.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #40
                      I am sorry lots of you guys have broken version that is slow, produces splotches along with different kind of problems.

                      I guess i somehow got fully working version of vray. Who knew i am so lucky, i could have end up with broken version just like you guys.

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                      • #41
                        are you serious about the broken versions thing?
                        Architectural and Product Visualization at MITVIZ
                        http://www.mitviz.com/
                        http://mitviz.blogspot.com/
                        http://www.flickr.com/photos/shawnmitford/

                        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

                        Comment


                        • #42
                          Originally posted by vlado View Post
                          It's not really a bug; that's how the "fix dark glossy edges" option works. I can't really change that easily. A work-around is to use a different BRDF.

                          Best regards,
                          Vlado
                          this maybe should be mentioned somewhere. No one would expect this option to change the glossiness the way it does. By default Blinn and fix dark glossy edges is set. This will especially on a floor always produce wrong results.

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                          • #43
                            Originally posted by mitviz View Post
                            are you serious about the broken versions thing?
                            I guess he's not..

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                            • #44
                              Let's not get into fights...

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment


                              • #45
                                Originally posted by samuel_bubat View Post
                                this maybe should be mentioned somewhere. No one would expect this option to change the glossiness the way it does. By default Blinn and fix dark glossy edges is set. This will especially on a floor always produce wrong results.
                                Define "wrong"? I've seen floors that reflect exactly like that. In any case, there's always GGX; it will probably end up being the default at some point.

                                Best regards,
                                Vlado
                                Last edited by vlado; 03-05-2016, 04:23 AM.
                                I only act like I know everything, Rogers.

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