The best animation method
I’ve started trials for a project. I need some help. I have 30 slave machines. 3dsmax file size is 350 mb. The textures and the renderassets take about 10 gb. The operating system for the machine that has the renderfarm is windows server edition.
At first bf + lightcache seemed the best but the noise was the problem. IR multiframe method caused problems in flickers.
What method should I use for bigger scenes?
I also use backburner. All machines with bucket render at one machine. Should I divide it to 30 machines as 10 frame each? What is your suggestion?
I waste time when I save Ir map and send them to all machines.
20 machines start rendering as dr but when it is 25 the machines slow down and stop. I tried all combinations but doesn’t make any difference even though I tried it with different machines.
What is your best option for flythrough animation?
Why cant we use 100% of slave machine’s cpu while doing progressive render?
I have a problem while doing progressive render. I cannot set the renderpass number. If I could enter the renderpass number I could render 20 machine and 10 machine separately. When each group reaches 120 pass, the operation may finish. But now I don’t know how I can get 120 pass equality by setting the renderpass number. If I say 20 machines in 10 minutes, then the quality would be different for 10 machines doing it in 10 minutes. What is the factor that affects the quality?
There should be another way of doing it instead of us, the artists trying to sort out these settings.
https://www.facebook.com/Avisgrafik/
I’ve started trials for a project. I need some help. I have 30 slave machines. 3dsmax file size is 350 mb. The textures and the renderassets take about 10 gb. The operating system for the machine that has the renderfarm is windows server edition.
At first bf + lightcache seemed the best but the noise was the problem. IR multiframe method caused problems in flickers.
What method should I use for bigger scenes?
I also use backburner. All machines with bucket render at one machine. Should I divide it to 30 machines as 10 frame each? What is your suggestion?
I waste time when I save Ir map and send them to all machines.
20 machines start rendering as dr but when it is 25 the machines slow down and stop. I tried all combinations but doesn’t make any difference even though I tried it with different machines.
What is your best option for flythrough animation?
Why cant we use 100% of slave machine’s cpu while doing progressive render?
I have a problem while doing progressive render. I cannot set the renderpass number. If I could enter the renderpass number I could render 20 machine and 10 machine separately. When each group reaches 120 pass, the operation may finish. But now I don’t know how I can get 120 pass equality by setting the renderpass number. If I say 20 machines in 10 minutes, then the quality would be different for 10 machines doing it in 10 minutes. What is the factor that affects the quality?
There should be another way of doing it instead of us, the artists trying to sort out these settings.
https://www.facebook.com/Avisgrafik/
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