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Corona 1.4

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  • #16
    One thing I forgot to add about the corona interactive rendering is that you can resize the interactive rendering window by draggin the outer edges like most windows, but how it differs is that it will resize the resolution not just fit the same resolution to the window. I'm pretty sure this is how it works because when I make the window smaller it becomes a lot more interactive, this is really a great option for when you want to see interactivity smaller or larger.

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    • #17
      Yes, that's an easy part... V-Ray RT does support interactive resolution adjustment, even if we don't have it exposed in the UI...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Originally posted by vlado View Post
        Yes, that's an easy part... V-Ray RT does support interactive resolution adjustment, even if we don't have it exposed in the UI...

        Best regards,
        Vlado
        Oh, very cool Vlado. Is it easy to enable this for now? guess we can just wait for it on an update.

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        • #19
          It's too late for the next service pack, but we will look into for sure.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

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          • #20
            Here is an update on my experience with Corona 1.4, As you can see in the images below corona has a major issue with shadows even with higher poly models. Old trusty Vray has no issues and renders perfectly. Supposedly they are working on this for Version 1.5.
            Attached Files

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            • #21
              Also I've been testing there denoiser, it's pretty good for a first crack at it, but when trying it with an exterior with grass and vegetation I found it blotching up my grass and veg no matter what setting I was trying.

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              • #22
                +1 on the material preview!

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                • #23
                  Vlado and the team, please make the interactive ADV render into Maya for SP4 too.
                  For the material preview, if this is a hardware/real-time shader preview that is different from the current full raytracing Maya Material Viewer window, please consider add that to Maya for SP4 as well.
                  always curious...

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                  • #24
                    The material preview is the full renderer, not some hardware preview... why would you think that?

                    Also, in Maya, the IPR renderer is the full advanced V-Ray renderer already. Not that there aren't things to improve, but the results are 1:1 with the production renderer.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #25
                      Hi Vlado,

                      Originally posted by vlado View Post
                      The material preview is the full renderer, not some hardware preview... why would you think that?
                      I didn't actually use Corona so not sure if the preivew is like a real-time material swatch or full render of shader ball.

                      Originally posted by vlado View Post
                      Also, in Maya, the IPR renderer is the full advanced V-Ray renderer already. Not that there aren't things to improve, but the results are 1:1 with the production renderer.
                      I don't know the difference of CPU RT, in terms of low-latency, between Max and Maya. But I was referring to the low-latency interactive renderer similar to what I saw in Corona demo video. You mentioned in other thread that the team will do that for Max in a future SP. I hence think it's a feature to be added to Max first. Not just presume this particular feature is not in Maya already, but said that based on the experience I have when edit heavy scene in Maya, the IPR/RT updates kick in relatively slower than what I saw in the said Corona demo video.

                      Would love to be corrected and I should then try to CPU RT with 1000 instances of a multi-million poly car in Maya.

                      EDIT: I should make the request clearer. Hope soon to see interactive progressive ADV render to replace RT CPU in SP4 for Maya, as always if it's not too late to add.
                      Last edited by jasonhuang1115; 10-05-2016, 11:54 PM.
                      always curious...

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                      • #26
                        Originally posted by jasonhuang1115 View Post
                        I was referring to the low-latency interactive renderer.
                        That's a different request; improving the responsiveness of the IPR renderer in Maya is something that we are already working on. But this has absolutely nothing to do at all with whether that renderer is V-Ray advanced or RT CPU.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #27
                          vlado, is there any recommended scene you can share for me to compare the 3 render engines in gpu (vray, redshift, octane)?
                          Also any recommendations to what to test exactly, or how would you go about going to tweak the settings so they are as close as possible in all 3 of them. For example Vray = BF/LC GI, RS = BF/IPC GI, Octane = Path tracing... but what about shaders? Also regarding sampling, Vray has noise threshold, Octane has number of samples, Redshift is more tricky since it has individual samples and has no specific threshold.. maybe i can use his progressive render and just try to find a similar samples value?
                          Or ignore all this and try to achieve a similar visual noise and go from there?

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                          • #28
                            Originally posted by vlado View Post
                            Also, in Maya, the IPR renderer is the full advanced V-Ray renderer already. Not that there aren't things to improve, but the results are 1:1 with the production renderer.

                            Best regards,
                            Vlado
                            I assume that this will be the case too with the release of 3dsMax 2017 and their new rendering API shown in their new ART renderer?
                            https://www.behance.net/Oliver_Kossatz

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                            • #29
                              Originally posted by kosso_olli View Post
                              I assume that this will be the case too with the release of 3dsMax 2017 and their new rendering API shown in their new ART renderer?
                              When we make use of that API later in the year, yes.

                              Best regards,
                              Vlado
                              I only act like I know everything, Rogers.

                              Comment


                              • #30
                                Oh boy, that's great!
                                https://www.behance.net/Oliver_Kossatz

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