Hi,
I needed to render an old project and used vray 1.45.70 for this render.
It occured that the renderslave used a huge ammount of memory on to the point of 2,4 Gb, wich caused max to crash. I think this has to do with the new way instances are handled. So i turned down the memory usage for dynamic geometry and the scene took forever to render.
I just switched back to vray 1.09.03g and the scene renders just fine, without excessive memory usage and fast as hell.
What could be causing this, i never had problems with this scene and it is nothing out of the ordinary for us. If this proves to be a real problem we can't switch to the new build because we have to render these kind of scenes all the time.
I also noticed that the amount of subdivisions for quasi monte carlo rendering has gone from 1 to 50 . Is this correct and if yes, why.
I hope Vlado or someone can clear this up, cause i am allready in love with the lightmap and going back is not a real option.
Erik
I needed to render an old project and used vray 1.45.70 for this render.
It occured that the renderslave used a huge ammount of memory on to the point of 2,4 Gb, wich caused max to crash. I think this has to do with the new way instances are handled. So i turned down the memory usage for dynamic geometry and the scene took forever to render.
I just switched back to vray 1.09.03g and the scene renders just fine, without excessive memory usage and fast as hell.
What could be causing this, i never had problems with this scene and it is nothing out of the ordinary for us. If this proves to be a real problem we can't switch to the new build because we have to render these kind of scenes all the time.
I also noticed that the amount of subdivisions for quasi monte carlo rendering has gone from 1 to 50 . Is this correct and if yes, why.
I hope Vlado or someone can clear this up, cause i am allready in love with the lightmap and going back is not a real option.
Erik
Comment