Is it achievable in vray? I'm guessing I'd turn off 'double-sided' on a mirror and glass materials, and slap them on either side of a thin plane of geometry.
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Are you trying to achieve an actual, realistic one way mirror or trying to cheat it?
The former is caused by using a highly reflective glass (just a high IOR) and a darkened room on one side. That's how to do it IRL, not sure how to cheat it.Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/
www.robertslimbrick.com
Cache nothing. Brute force everything.
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good tip. for the mirror side I had to give it full refraction (as well as reflection) and things seem to be working!Brendan Coyle | www.brendancoyle.com
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Originally posted by Macker View PostAre you trying to achieve an actual, realistic one way mirror or trying to cheat it?
The former is caused by using a highly reflective glass (just a high IOR) and a darkened room on one side. That's how to do it IRL, not sure how to cheat it.
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I did this with a Vray 2 sided material on a plane
One side is fully reflective/refractive, with a reflection ior of 100
One side is just standard glass.
Tick box saying Multiply Front by Diffuse.
EDIT: Actually, it just works with chrome on one side and glass on the other, so it's the multiply by front diffuse that makes it work as required.Last edited by fixeighted; 03-11-2020, 03:41 AM.
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