Hello,
at the moment I am rendering an animation. The main Object in this animation has got a vray material with glossy reflection.
As soon as the camera moves or another object comes close to the vray-mat.-object, the material starts flickering.
I tried to decrease the "Clr. theshhold" and the "Nrm threshold" amount. The result seems to be much better. But there is still a bright flickering at the objects edges. Might this be a problem of bad mesh geometry (the object is an imported CAD object)?
I already searched the forum and found one topic concerning a similar problem. But I did not realize a definitive solution.
Some people say that you should not activate the "use interpolation" option in animations. Is this correct? This would mean a much longer render time and grainy reflections, or I am wrong?
Best regards,
Mirko
at the moment I am rendering an animation. The main Object in this animation has got a vray material with glossy reflection.
As soon as the camera moves or another object comes close to the vray-mat.-object, the material starts flickering.
I tried to decrease the "Clr. theshhold" and the "Nrm threshold" amount. The result seems to be much better. But there is still a bright flickering at the objects edges. Might this be a problem of bad mesh geometry (the object is an imported CAD object)?
I already searched the forum and found one topic concerning a similar problem. But I did not realize a definitive solution.
Some people say that you should not activate the "use interpolation" option in animations. Is this correct? This would mean a much longer render time and grainy reflections, or I am wrong?
Best regards,
Mirko
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