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Bug Report: Max 2017 and changing 'Segments' on Sphere

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  • Bug Report: Max 2017 and changing 'Segments' on Sphere

    A user at AREA Max just reported this:

    ---------------BEGIN QUOTE-----------------------------------------
    I'm just trying out 3ds max 2017 with sp1 installed.

    I'm using vray 3.40.02

    I've created a simple scene with some spheres and a box and camera and light. Everything is fine at this point.
    I then render the scene and everything is still fine and the render comes out as expected.

    I then decide to up the segments on my sphere and box and the normal's on those objects go weird, in both the view port and and any subsequent renders.

    however if I save the scene (with the problem normals) and then reload it then the normal are fixed again.

    Is this a bug and is there a work around?

    -------------------END QUOTE---------------------

    http://forums.autodesk.com/t5/3ds-ma...432654#M116009

    I can confirm the behavior and am just forwarding the info.
    ------------------------------------------------------------
    V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
    -----------------------------------------
    Autodesk Expert Elite Member
    ------------------------------------------------------------

  • #2
    Isn't this the same bug as the one reported here :
    http://forums.chaosgroup.com/showthr...823#post695823

    mekene

    Comment


    • #3
      Yes, it's the same and my recommendation is the same: file a bug report with Autodesk and pray for a fix.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Yes, it's the same one. I searched for it prior to posting but due to the vague title of that post I never found it. Thanks.
        ------------------------------------------------------------
        V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
        -----------------------------------------
        Autodesk Expert Elite Member
        ------------------------------------------------------------

        Comment


        • #5
          Hi!

          Also if you are using Windows 10 you have a Bugmultiplier.
          I found that a lot of very strange bugs are related to windows 10 readonly/unrightmanagment of doom.

          I gave up and i am now back to max2016.

          It was very weird to hear that the german customer support team had no windows10 test system )

          best regards, daniel!
          Daniel Krassnig / http://www.vistral-3d-visualisierung.de/ / Architektur Visualisierungen

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