I am preparing an animation of a housing estate but am getting some really slow render times whenever I use texture maps on the buildings. If I use just a simple Vray material for all surfaces of the buildings then I get a frame time of 100 seconds. If I changed that material to be reflective then render time only increases by a second but if I use material with texture maps for the brickwork then render times more than double. There aren't many maps and I have sized them small and kept them to increments of 128, 256, 512 pixel dimensions. I don't understand why there is such an overhead when using texture maps.
Is there a known issue when using certain types of maps or is there a known problem with using multi/sub object materials and modeling?
I am using Max 6 and Vray Advanced 1.0903r60.
Thanks for any advice.
Jim
Is there a known issue when using certain types of maps or is there a known problem with using multi/sub object materials and modeling?
I am using Max 6 and Vray Advanced 1.0903r60.
Thanks for any advice.
Jim
Comment