Hi
I am a bit confused ............. I have 2 dongles (2 registered licences), mine and a colleagues, one on each workstation and a dual Xeon 'render farm' setup as slave Max and VRay. What does that mean in rendering 'power' ?
If the dual renderfarm is rendering a job sent via the network, on both processors, will I be able to (or my colleague) still be able to render on our workstations ? We have experimented with the licence server IP's, leaving the local host (127.0.0.1) and entering my own IP and my colleagues, but still seem to run out of licences every now and then.
My understanding was one registered licence = one licence (workstation) plus one render node, so 2 licences should be 4 'render' licences, 2 workstation licences and 2 render/slave licences.
In a post of 2009'ish I saw it mentioned 10 distributed licences per registered licence and ............... unlimited slave nodes for network rendering, I certainly can't get that many, or have I set up the network rendering wrong ?
Max 2016, VRay3.3
thanks in advance
Spike
I am a bit confused ............. I have 2 dongles (2 registered licences), mine and a colleagues, one on each workstation and a dual Xeon 'render farm' setup as slave Max and VRay. What does that mean in rendering 'power' ?
If the dual renderfarm is rendering a job sent via the network, on both processors, will I be able to (or my colleague) still be able to render on our workstations ? We have experimented with the licence server IP's, leaving the local host (127.0.0.1) and entering my own IP and my colleagues, but still seem to run out of licences every now and then.
My understanding was one registered licence = one licence (workstation) plus one render node, so 2 licences should be 4 'render' licences, 2 workstation licences and 2 render/slave licences.
In a post of 2009'ish I saw it mentioned 10 distributed licences per registered licence and ............... unlimited slave nodes for network rendering, I certainly can't get that many, or have I set up the network rendering wrong ?
Max 2016, VRay3.3
thanks in advance
Spike
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