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Min Shading Rate - Confusion

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  • Min Shading Rate - Confusion

    Hi All,

    I've been doing some tests with the min shading rate parameter. My understanding was that increasing the value will improve the quality of GI, materials, lighting etc and in turn the image sampler won't need to work as hard to clean up those areas. For the most part, this seems to be the case, but I'm starting to see the opposite, where I'm getting noisier Reflection and Lighting passes with increased MSR values.

    Here are the settings:
    Bucket image sampler - Min 1, Max 12, Clr Threshold 0.01, Noise Threshold 0.005, Use Local Subdivs OFF, IRMap and LC using saved maps.
    Lit using a single HDRI in domelight.

    Living snippet
    RGB
    Click image for larger version

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    Refl
    Click image for larger version

Name:	Living_Refl.jpg
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    SampleRate
    Click image for larger version

Name:	Living_SampleRate.jpg
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    Looking at the above, the sample rate is behaving as is expected. The reflection pass on the other hand is a little inconsistent. It's a little hard to see but the reflection quality on the coffee table improves with higher MSR values. With the joinery however, the quality is best at the lowest value of 6.

    Kitchen snippet
    RGB
    Click image for larger version

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    Rawlighting
    Click image for larger version

Name:	Kitchen_RawLight.jpg
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    Here with a snippet of the kitchen, you can see how the rawlighting improves when increasing MSR from 6 to 20. Going further to 40 however, gives me a noisier result.

    When rendering the scene as a whole, these are the figures from the Log Window

    Complete Scene
    MSR - 6
    cam rays - 96.90
    shad rays - 803.71
    GI rays - 1.9
    refl rays - 116.37
    refr rays - 29.58

    MSR - 20
    cam rays - 72.05
    shad rays - 1740.47
    GI rays - 2.93
    refl rays - 163.57
    refr rays - 38.90

    MSR - 40
    cam rays - 54.94
    shad rays - 2055.60
    GI rays - 3.68
    refl rays - 221.05
    refr rays - 56.34

    These figures seems to support my understanding of what the MSR should do. This changes when I render a small snippet of the living joinery and kitchen areas and record the values.

    Living Snippet of Joinery
    MSR - 6
    cam rays - 128.39
    shadow rays - 766.57
    GI rays - 2.65
    refl rays - 121.62
    refr rays - 13.18

    MSR - 20
    cam rays - 70.46
    shadow rays - 1327
    GI rays - 1.33
    refl rays - 72.37
    refr rays - 7.22

    MSR - 40
    cam rays - 47.90
    shadow rays - 1676.96
    GI rays - 1.39
    refl rays - 78.95
    refr rays - 7.95

    Kithen Snippet
    MSR - 6
    cam rays - 136.96
    shadow rays - 1128.69
    GI rays - 0.93
    refl rays - 172.71
    refr rays - 29.23

    MSR - 20
    cam rays - 125.45
    shadow rays - 2916.45
    GI rays - 1.22
    refl rays - 255.40
    refr rays - 40.94

    MSR - 40
    cam rays - 91.79
    shadow rays - 2515.91
    GI rays - 1.71
    refl rays - 324.33
    refr rays - 55.61

    Can anyone explain the reasons behind this please.

    Cheers

  • #2
    What version of V-Ray are you on? I think your current workflow has become, pretty much, obsolete with the newer versions. I might be wrong, but I have not had to mess with any of that for awhile now.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

    Comment


    • #3
      Hi Glorybound,

      This is version 3.40.01.

      What is the current workflow? I thought the old workflow was determine the max AA then changing the lights and material subdivs on an individual level whereas the current workflow was determine the max AA then change the MSR value.

      Thanks

      Comment


      • #4
        Well, I don't play with anything, other than changing from Progressive to Buckets. Really, that's absolutely it.
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #5
          you dont fiddle the msr any longer

          Comment


          • #6
            Hello,

            Lele wrote this cheat sheet: http://forums.chaosgroup.com/showthr...image-with-SP3 - it is for SP3 but it is good for 3.40 too.

            Best regards,
            Yavor
            Yavor Rubenov
            V-Ray for 3ds Max developer

            Comment


            • #7
              Thanks for the responses guys. Will read up on the cheat sheet and come back with any questions.

              Cheers

              Comment

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