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Light mixer corona 1.5 .... Vray 3.5???

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  • #46
    Originally posted by ^Lele^ View Post
    Thank you Lele
    Sorry for my stupidity but I didn't understand the difference with the Vray RT.
    for my blog and tutorials:
    www.alfasmyrna.com

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    • #47
      Originally posted by AndresAhumada View Post
      Need this stuff.
      There will not be a light mixer in V-Ray for quite some time (at least a year). If you really need it right now, then I guess this where our ways part...

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #48
        ...have you use this?

        http://www.monotoneminimal.com/vfb

        best, tom

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        • #49
          Originally posted by vlado View Post
          There will not be a light mixer in V-Ray for quite some time (at least a year). If you really need it right now, then I guess this where our ways part...

          Best regards,
          Vlado
          The truth is that the idea is not separate paths.
          Vray is solid as a team and you supplied something more than others do.

          But I think, as a user, that "lightMixer" is tremendous tool that could have Vray.
          Have desires not mean they are urgent needs.

          Thank you for your sincerity.



          But I stay in Chaos

          Comment


          • #50
            Originally posted by AndresAhumada View Post
            Thank you for your sincerity.
            +1

            With material preview, out of core and ADV IPR and all the other things we are seeing I feel Vray and RT is on such a path that it more than meets my desires. I've always had to keep an eye on competition because I'm more of an artistic type than a technical (and in fairness my main focus is CAD) with the hopes that Vlado would start focusing more on user friendliness and interactivity, and it seems we are slowly getting there to the point I'm looking less and less elsewhere.

            In fact, biggest issues for me is really 3ds Max and possible alternatives, but Revit interoperability is core, and with Max being Vray's primary development path I'm not sure about tools like Blender, Houdini, etc. I think I would be frustrated to see something new coming up for the Max version and not being available for my software.

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            • #51
              I'm not arguing that it's a useful feature to have (it certainly is), and the Corona guys have indeed implemented it very neatly; however we did not originally plan to implement a light mixing interface in the VFB and trying to bolt it onto the existing VFB code will make a mess out of it. So we first need to finish our new VFB implementation, which has a compositing engine and will allow us to do these things. It is still months away from being ready though.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #52
                Originally posted by vlado View Post
                I'm not arguing that it's a useful feature to have (it certainly is), and the Corona guys have indeed implemented it very neatly; however we did not originally plan to implement a light mixing interface in the VFB and trying to bolt it onto the existing VFB code will make a mess out of it. So we first need to finish our new VFB implementation, which has a compositing engine and will allow us to do these things. It is still months away from being ready though.

                Best regards,
                Vlado
                Risking being categorized as annoying, I need to say this: You'd have such a huge success if you re-write a smaller version of vray the size of corona, where previous programming and old features don't interfere with progress.
                But that's just my humble opinion.
                Guido.

                Comment


                • #53
                  Originally posted by Lupaz View Post
                  Risking being categorized as annoying, I need to say this: You'd have such a huge success if you re-write a smaller version of vray the size of corona, where previous programming and old features don't interfere with progress.
                  But that's just my humble opinion.
                  Hahahaha...what? What "old features" are so obvious that they are in your way? Vlado is replacing the old VFB with a shiny new one, so I don't think the 'old features' are in the way here.
                  A.

                  ---------------------
                  www.digitaltwins.be

                  Comment


                  • #54
                    Originally posted by vlado View Post
                    however we did not originally plan to implement a light mixing interface in the VFB and trying to bolt it onto the existing VFB code will make a mess out of it. So we first need to finish our new VFB implementation, which has a compositing engine and will allow us to do these things. It is still months away from being ready though.

                    Best regards,
                    Vlado
                    Hey Vlado, this refers to the VFB/UI side of the progress. I suppose this feature also needs the engine (on the rendering side) to support it? I care less about if the light mixing process is done during rendering interactively or be dialed in post in real-time. As long as one can turn on/off individual light(s) and creatively change lighting in a fashion that all aspects of the effects are considered (not limited to diffuse and spec), I will be super happy.

                    How or where are we on the rendering core side to support this, if it is needed? Or the core is ready, just waiting for VFB/UI revamping?
                    always curious...

                    Comment


                    • #55
                      Originally posted by Vizioen View Post
                      Hahahaha...what? What "old features" are so obvious that they are in your way? Vlado is replacing the old VFB with a shiny new one, so I don't think the 'old features' are in the way here.
                      Not in my way. It does sound like there's something in the way nevertheless.
                      I wasn't aware of a new VfB.
                      Guido.

                      Comment


                      • #56
                        PDPlayer Link to V-Ray Frame buffer I had no idea the VFB had this link or what exactly PDPlayer does.

                        So technically I can just script my scene lights to VrayLightSelect elements and hit the Link to V-Ray Frame buffer to PDPlayer button and voila! Vray light mixer!

                        I found this video from years ago...now I need PDPlayer.

                        VrayLightSelect y PDPlayer
                        https://www.youtube.com/watch?v=2F4NlqPLbP4
                        "I have not failed. I've just found 10,000 ways that won't work."
                        Thomas A. Edison

                        Comment


                        • #57
                          Originally posted by jasonhuang1115 View Post
                          How or where are we on the rendering core side to support this, if it is needed?
                          I already started work on this a while ago; my plan is to include it in V-Ray 3.60 or V-Ray 4.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

                          Comment


                          • #58
                            Hi Vlado

                            Any chance you can let me know what is in stall for Vray 4?

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                            • #59
                              Originally posted by GRUENDER_AV View Post
                              ...have you use this?

                              http://www.monotoneminimal.com/vfb

                              best, tom
                              What does VFB+ have to do with light mixing?

                              Comment


                              • #60
                                Originally posted by vlado View Post
                                I already started work on this a while ago; my plan is to include it in V-Ray 3.60 or V-Ray 4.

                                Best regards,
                                Vlado
                                Thanks Vlado! Excited and look forward to seeing this future in the near future.
                                In terms of separating the full contribution for each light, would you plan to achieve this via adding LPE to V-Ray or making the current Light Select RE more comprehensive?
                                always curious...

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