Is there a way to get ObjectIDs to reflect in a deep render element? I tried setting "Affect Channels: All" in the reflections properties but the reflection doesn't appear to reflect gbufferID.
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Ok I tried using VraySamplerInfo texture and an ExtraTex shader. But the reflection is 2.0 units brighter than the userInteger in the direct shader. Is that a bug?
Also, maybe this is a feature request but it would be nice for the ability to merge deep fragments by reflected/Refracted depth.Attached FilesGavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
Straightface Studios
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