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  • Deep Reflections

    Is there a way to get ObjectIDs to reflect in a deep render element? I tried setting "Affect Channels: All" in the reflections properties but the reflection doesn't appear to reflect gbufferID.
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

  • #2
    Ok I tried using VraySamplerInfo texture and an ExtraTex shader. But the reflection is 2.0 units brighter than the userInteger in the direct shader. Is that a bug?

    Also, maybe this is a feature request but it would be nice for the ability to merge deep fragments by reflected/Refracted depth.
    Attached Files
    Last edited by im.thatoneguy; 03-10-2016, 06:52 PM. Reason: Added attachment
    Gavin Greenwalt
    im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
    Straightface Studios

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