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Max 2017 viewport issues

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  • #16
    There are things you can do that you can't do anywhere else. The brick stuff is awesome. When I have a project that uses the same brick in different configurations, Walls&Tiles is the only way to do it.

    Originally posted by JezUK View Post
    That's bad enough for me !

    Vizpark plugins always sound nice on paper, my experience isn't that smooth with them though.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090 X2
    • ​Windows 11 Pro

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    • #17
      Originally posted by glorybound View Post
      There are things you can do that you can't do anywhere else. The brick stuff is awesome. When I have a project that uses the same brick in different configurations, Walls&Tiles is the only way to do it.
      Can you show some examples ?

      And have you stuck with their stock brick library set or is there some place else you've gotten other brick styles from (all projects I've ever done, the stock library with W&T wasn't sufficient).
      Last edited by JezUK; 13-10-2016, 07:55 AM.
      Jez

      ------------------------------------
      3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
      Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

      Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
      ---- Updated 06/09/23 -------

      Comment


      • #18
        I have all their libraries and custom brick is easy. I use Acme Brick to create each brick and I use them in Walls&Tiles. The below image uses the same brick, but in several different patterns, using the plug-in.

        Click image for larger version

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        Originally posted by JezUK View Post
        Can you show some examples ?

        And have you stuck with their stock brick library set or is there some place else you've gotten other brick styles from (all projects I've ever done, the stock library with W&T wasn't useful).
        Bobby Parker
        www.bobby-parker.com
        e-mail: info@bobby-parker.com
        phone: 2188206812

        My current hardware setup:
        • Ryzen 9 5900x CPU
        • 128gb Vengeance RGB Pro RAM
        • NVIDIA GeForce RTX 4090 X2
        • ​Windows 11 Pro

        Comment


        • #19
          Originally posted by glorybound View Post
          I have all their libraries and custom brick is easy. I use Acme Brick to create each brick and I use them in Walls&Tiles. The below image uses the same brick, but in several different patterns, using the plug-in.

          [ATTACH=CONFIG]33470[/ATTACH]
          Thanks Bobby.

          I have ACME as well - I'll have a redig with W&T, from memory it was an issue I think with creating so many different map types for each brick (I think) - refl, bump etc, and specifically I remember issues with grout/grout colour. W&T seemed okay on a simple wall, but nothing complicated AFAIR.

          But nice to see you are getting good mileage out of it.
          Jez

          ------------------------------------
          3DS Max 2023.3.4 | V-Ray 6.10.08 | Phoenix FD 4.40.00 | PD Player 64 1.0.7.32 | Forest Pack Pro 8.2.2 | RailClone 6.1.3
          Windows 11 Pro 22H2 | NVidia Drivers 535.98 (Game Drivers)

          Asus X299 Sage (Bios 4001), i9-7980xe, 128Gb, 1TB m.2 OS, 2 x NVidia RTX 3090 FE
          ---- Updated 06/09/23 -------

          Comment


          • #20
            They have a good video on their site about creating all the textures you need to create a good brick.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #21
              Guys, viewport?
              Check out my (rarely updated) blog @ http://macviz.blogspot.co.uk/

              www.robertslimbrick.com

              Cache nothing. Brute force everything.

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              • #22
                I have issues too, if an object has refraction it vanishes from view port, the geometry is there, just not displayed. The only work round I have found is to set the view port performance to "Standard" and the shading to "Faceted"

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                • #23
                  Full refraction? And with edges disabled? That's quite normal, you can create a Shell material that has a different refraction to show in the viewport.
                  A.

                  ---------------------
                  www.digitaltwins.be

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                  • #24
                    not just full refraction, any refraction, even on multi-sub materials.

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