Am I correct that if using a 2D Bitmap in the map slot of vray displacement modifier than real world scale cannot be used/does not work?
Example - a 48" x 48" x 48" box with a material using a black and white checker diffuse map is applied (square map with 4 equal size "checkers"). A UV Map modifier is applied with "box" mapping. Set the material diffuse map to "Real World Scale" and set the UV Map modifier to "Real World Scale". Set "Real World Scale" in the material diffuse map and UV Map modifier to be 24"x 24". So far so good. Add Vray Displacement modifier and add same checker map to modifier map slot. Instance map to material editor and check "Real World Scale" and set to 24" x 24". The resulting displacement does not look correct. It looks like the displacement is being applied at a 1" x 1" size.
So .... "Real World Scale" does not work with Vray Displacement Modifier?
Thanks for any reply, I'm just confirming this for my own knowledge. Maybe a wish list for future Vray version?
Example - a 48" x 48" x 48" box with a material using a black and white checker diffuse map is applied (square map with 4 equal size "checkers"). A UV Map modifier is applied with "box" mapping. Set the material diffuse map to "Real World Scale" and set the UV Map modifier to "Real World Scale". Set "Real World Scale" in the material diffuse map and UV Map modifier to be 24"x 24". So far so good. Add Vray Displacement modifier and add same checker map to modifier map slot. Instance map to material editor and check "Real World Scale" and set to 24" x 24". The resulting displacement does not look correct. It looks like the displacement is being applied at a 1" x 1" size.
So .... "Real World Scale" does not work with Vray Displacement Modifier?
Thanks for any reply, I'm just confirming this for my own knowledge. Maybe a wish list for future Vray version?
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