Hi,
I didn't know where to post feedback so I'll just continue to add my feedback to this 1 thread. (These are not complaints, but constructive feedback)
Feedback items
1. Interactive Rendering with region render.
With a scene set up for lookdev rendering, hit the Interactive Render button. Let it render for a few seconds, then select the "Region Render" icon and select a small square. Notice that the IR doesn't update the selected region?. IR should respect the Region Render and update where ever you place a rectangle. Having to stop then restart to respect the region is not so efficient as it has to re-render as apposed to continue the render with respect to the new region.
2. Interactive Rendering and Render Engine Changes.
In general the settings for the V-Ray render engine will not update with Interactive Render (The resolution is one specific example). It would be great to have render engine parameters, including render passes to be live with IR. - anything to remove stoppages is a must for truly seamless IR.
3. Interactive Rendering - Layers
Consider a scene with multiple objects sorted with the layer explorer. If I star the interactive render, then try to un-hide objects in the layer explorer, the IR will not update. Objects on visible layers cannot be hidden without restarting the IR.
4. Interactive Render - Refresh button
I just wanted to quickly note that the refresh button does clear a lot of issues but I think the goal should be unimpeded, completely fluid updates. The experience should be 100% fluid with no stoppages. The refresh button should only be used as a debugging tool. I want 3ds max to match and exceed the experience I had with Maya IPR. The refresh button does not clear the render region update problem.
5. Interactive Rendering - Lock Camera
Take a basic model, have it lit and shot with a camera. Lock the render to the camera and start the IR. Now click perspective view port and try to interactively model. The Interactive render will follow any viewport that is in focus instead of locking to the camera. I wish to lock the render to a camera and see modelling updates as I actively use the perspective view-port.
6. VRayDirt - Ambient Occlusion - faceted effect
Consider a scene with cylinders intersecting....like welded pipes. you could also add a sphere to help illustrate the point. Place a Vray Dirt material into the diffuse so that occluded areas are black and unoccluded are white. Notice that the object appears to be faceted? Not add subdivision to the models with open subdiv and the facets simply become more fine rather than being smooth? - I would like the AO dirt to be smooth as the surface of the model is smooth.
to be continued
I didn't know where to post feedback so I'll just continue to add my feedback to this 1 thread. (These are not complaints, but constructive feedback)
Feedback items
1. Interactive Rendering with region render.
With a scene set up for lookdev rendering, hit the Interactive Render button. Let it render for a few seconds, then select the "Region Render" icon and select a small square. Notice that the IR doesn't update the selected region?. IR should respect the Region Render and update where ever you place a rectangle. Having to stop then restart to respect the region is not so efficient as it has to re-render as apposed to continue the render with respect to the new region.
2. Interactive Rendering and Render Engine Changes.
In general the settings for the V-Ray render engine will not update with Interactive Render (The resolution is one specific example). It would be great to have render engine parameters, including render passes to be live with IR. - anything to remove stoppages is a must for truly seamless IR.
3. Interactive Rendering - Layers
Consider a scene with multiple objects sorted with the layer explorer. If I star the interactive render, then try to un-hide objects in the layer explorer, the IR will not update. Objects on visible layers cannot be hidden without restarting the IR.
4. Interactive Render - Refresh button
I just wanted to quickly note that the refresh button does clear a lot of issues but I think the goal should be unimpeded, completely fluid updates. The experience should be 100% fluid with no stoppages. The refresh button should only be used as a debugging tool. I want 3ds max to match and exceed the experience I had with Maya IPR. The refresh button does not clear the render region update problem.
5. Interactive Rendering - Lock Camera
Take a basic model, have it lit and shot with a camera. Lock the render to the camera and start the IR. Now click perspective view port and try to interactively model. The Interactive render will follow any viewport that is in focus instead of locking to the camera. I wish to lock the render to a camera and see modelling updates as I actively use the perspective view-port.
6. VRayDirt - Ambient Occlusion - faceted effect
Consider a scene with cylinders intersecting....like welded pipes. you could also add a sphere to help illustrate the point. Place a Vray Dirt material into the diffuse so that occluded areas are black and unoccluded are white. Notice that the object appears to be faceted? Not add subdivision to the models with open subdiv and the facets simply become more fine rather than being smooth? - I would like the AO dirt to be smooth as the surface of the model is smooth.
to be continued
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