Hello,
we have a big project, and we want to do a very big scene Scale, like 25,000,000 m2 square meters of land. it is an airport that we wanna construct from scratch with 3dsmax and v-ray.
we're using 3dsmax 2016-2017 and latest v-ray to achieve a realistic animation of the airport (like 2 mins of flythrough with simple animations)
1- i was wondering if there is a workflow, fast workflow to follow to build this airport without loading too much the GPU and render the animation fastly, we're using Vray vrmesh to load the high poly planes and warehouses,... is that correct? what if i wanna do an animation? for the whole airport? maybe we should do that in compositing?
2- any idea? workflow? tutorial? (few are the tutorials about the large scale scenes for animations)
3- Are the Bruteforce/Lightcache rendering for animation to this large scale scene is a good option for non-flickering and highly detailed geometry render?
Thanks
Oliver
we have a big project, and we want to do a very big scene Scale, like 25,000,000 m2 square meters of land. it is an airport that we wanna construct from scratch with 3dsmax and v-ray.
we're using 3dsmax 2016-2017 and latest v-ray to achieve a realistic animation of the airport (like 2 mins of flythrough with simple animations)
1- i was wondering if there is a workflow, fast workflow to follow to build this airport without loading too much the GPU and render the animation fastly, we're using Vray vrmesh to load the high poly planes and warehouses,... is that correct? what if i wanna do an animation? for the whole airport? maybe we should do that in compositing?
2- any idea? workflow? tutorial? (few are the tutorials about the large scale scenes for animations)
3- Are the Bruteforce/Lightcache rendering for animation to this large scale scene is a good option for non-flickering and highly detailed geometry render?
Thanks
Oliver
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