Hello,
i am doing an exterior V-ray Scene to render in 360 spherical panorama Animation to view it in VR, so my question is that i want to use a skydome model with a v-rayLightMtl texture/material instead of V-rayHDRI in the Scene (for some rendering reasons...) i have a sky texture that is perfectly seamless so it will wrap on the hemisphere perfectly, but the problem is that i still have this little visible line in the 3dsmax viewport and even in the render too, any idea how to fix it?
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i am doing an exterior V-ray Scene to render in 360 spherical panorama Animation to view it in VR, so my question is that i want to use a skydome model with a v-rayLightMtl texture/material instead of V-rayHDRI in the Scene (for some rendering reasons...) i have a sky texture that is perfectly seamless so it will wrap on the hemisphere perfectly, but the problem is that i still have this little visible line in the 3dsmax viewport and even in the render too, any idea how to fix it?
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