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360 Exterior VR Sky - Skydome

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  • 360 Exterior VR Sky - Skydome

    Hello,

    i am doing an exterior V-ray Scene to render in 360 spherical panorama Animation to view it in VR, so my question is that i want to use a skydome model with a v-rayLightMtl texture/material instead of V-rayHDRI in the Scene (for some rendering reasons...) i have a sky texture that is perfectly seamless so it will wrap on the hemisphere perfectly, but the problem is that i still have this little visible line in the 3dsmax viewport and even in the render too, any idea how to fix it?

    Click image for larger version

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    PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

  • #2
    What's the rendering reasons that makes it unusable as an Environement map (3dsmax) ?

    You could also try on a VRray light Dome
    Philippe Steels
    Pixelab - Blog - Flickr

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    • #3
      Try turning off the tiling in the V direction of the texture.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Click image for larger version

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        take a look this is what happen when i render
        PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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        • #5
          the reason is that when i render the environment map vrayHDRI, the resolution that come up from the sky is very low, besides the skydome is better
          PC Specs: CPU i9-14900K - GPU RTX 4090 - RAM 192GB 5200MHz - MB Asus ROG Maximus Dark Hero

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          • #6
            Originally posted by mediarobotics View Post
            the reason is that when i render the environment map vrayHDRI, the resolution that come up from the sky is very low, besides the skydome is better
            That would be very strange. Can you post a scene with your setup?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment

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