Hello,
Many Max and Vray versions ago, I recall being able to right click on an object, go into the object properties and see additional Vray specific overrides at the object level (similar to what the Vray Override material does now). In a newer 2017 project, I see nothing, but if I open an older project where this had been done, I see a handful of vray settings listed in the "User Defined" properties which makes me think that it's still possible to do this if you know the language for the user defined properties. I've been out of the Vray circles for a while so I'm trying to catch up a bit. Is this no longer a recommended workflow and should we stick to using material based overrides from here on out?
I was exploring this option to de-emphasize how much time the renderer spent on proxy trees and displacement grass in the scene, the stuff that can afford to have less samples and not impact the overall image too much. Maybe I need a nudge in a different direction here.
Thanks! -Dave
Many Max and Vray versions ago, I recall being able to right click on an object, go into the object properties and see additional Vray specific overrides at the object level (similar to what the Vray Override material does now). In a newer 2017 project, I see nothing, but if I open an older project where this had been done, I see a handful of vray settings listed in the "User Defined" properties which makes me think that it's still possible to do this if you know the language for the user defined properties. I've been out of the Vray circles for a while so I'm trying to catch up a bit. Is this no longer a recommended workflow and should we stick to using material based overrides from here on out?
I was exploring this option to de-emphasize how much time the renderer spent on proxy trees and displacement grass in the scene, the stuff that can afford to have less samples and not impact the overall image too much. Maybe I need a nudge in a different direction here.
Thanks! -Dave
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