Hi, what is the difference in adjusting the exposure from max/camera exposure controls or within the vray frame buffer? The result can be the same as an image, but do i gain or lose something with each method? thanks
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Difference in adjusting exposure in vfb and in camera
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Yes, there is a difference between the two and it's pretty simple to understand. The principle is the same as in photography. If you've ever shot pictures with a real camera, you already know that it's best to shoot your image with the correct exposure in the first place. This is because if you shoot your image underexposed, when you go and try to fix the exposure later on, you'll get lots of noise. The same is true with "taking" your images in Vray and Max. Always try to properly expose the image from the camera and don't try to do very big adjustments of exposure in VFB. You can certainly play with exposure in VFB but just to do small to medium adjustments without adverse effects. If you try to achieve a vastly different exposure through VFB you'll either notice a lot of noise or renders that take very long to finish.Aleksandar Mitov
www.renarvisuals.com
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3ds Max 2023.2.2 + Vray 7
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Thanks for the reply. Well ofc i always have proper exposure from within camera. Just happened we collab with a freelancer that send us some heavily corrected vfb image and it made me thinking.
Though I dont think that what u are saying is the case here. Vray doesnt work exactly as real photography eg. take a look at iso. Doesnt introduce noise. Its just another exposure tool. As u can also have completely fake dof.
Plus the opposite stands: if i am overexposed from camera, render takes a lot to finish cause of the overbright (i think importance sampling that is?). On the other hand changing my exposure in vfb makes 0 difference in rendertime.
Can u give me an example of an underexposed vraycam that u expose it proper in vfb and save it and an example of a vraycam with proper exposure with 0 vfb settings, that shows this problem ur mentioning in post? Cause i have the impression that i save what i see from vfb in 32 bit no matter how exposure is applied. Maybe a dev can enlighten us here
cheers
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I think you didn't read my post carefully. I've never said anything about ISO and that it introduces noise. What I said is do whatever you like with the camera settings as long as the image in VFB looks roughly what you expect when the Exposure slider is on "0".
Originally posted by thanulee View PostPlus the opposite stands: if i am overexposed from camera, render takes a lot to finish cause of the overbright (i think importance sampling that is?). On the other hand changing my exposure in vfb makes 0 difference in rendertime.
Originally posted by thanulee View PostCan u give me an example of an underexposed vraycam that u expose it proper in vfb and save it and an example of a vraycam with proper exposure with 0 vfb settings, that shows this problem ur mentioning in post?
Originally posted by thanulee View PostCause i have the impression that i save what i see from vfb in 32 bit no matter how exposure is applied. Maybe a dev can enlighten us here
cheersLast edited by Alex_M; 28-01-2017, 10:27 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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I never said that u said that haha.
I said vray doesnt work like real camera and that iso was an example. U can be underexposed with lower threshold and compensate for however u wanna render in vray. I m not lazy i just cant reproduce what u are saying here.
And i quote u "If you try to achieve a vastly different exposure through VFB you'll either notice a lot of noise or renders that take very long to finish." I read ur post carefully and unless i misunderstand something, the opposite of this stands: from max camera u get longer rendertimes, from vfb nope. Thanks for the answers anyways
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Plus my conclusion is:
If i save, what i see in VFB (I see lets say an X amount of stops or brightness) why does it matter how i set up this exposure?
I ofc understand that VFB exposures on top of my original exposure like post does, but if vray saves this information intact, doesnt matter. So i think a dev can only answer that with certainty.
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Originally posted by Alex_M View PostWhat does image bit depth have to do here? If you render with wrong exposure you'll either get a lot of noise in post-production or very long render times.
I have 2 ways to set my exposure and make it exactly the same. Camera and VFB.
So logically if whatever i see in VFB is being saved intact as 32 bit, why does it matter in post? I still can go up and down a few stops without introducing noise.
I ve done this thats why i post on the first place.
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Can you please clearly state what your question is again and what are you trying to do? It's a bit hard to understand what your problem is. We went from the difference in exposing through cameras and VFB to talking about saving images and bit depths. What exactly are you trying to do?
Originally posted by thanulee View PostPlus my conclusion is:
If i save, what i see in VFB (I see lets say an X amount of stops or brightness) why does it matter how i set up this exposure?
Originally posted by thanulee View PostI ofc understand that VFB exposures on top of my original exposure like post does, but if vray saves this information intact, doesnt matter. So i think a dev can only answer that with certainty.Last edited by Alex_M; 28-01-2017, 11:27 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Originally posted by Alex_M View PostBecause you'll prevent long render times and noisy renders if you setup your exposure correctly before hitting the render button.
Lets also agree that under or overexposing doesnt matter in vray cause it does not work like a real camera. If u are under u got shadow noise (with 3.3 onwards not as much as in the past btw) u can raise noise thresh, if u are over u got antialising issues but fixable with tonemaping.
A guy send me an image, completely overexposed and he fixed it in VFB. I had no issue in post on whatsoever. I never do this, but made me thinking that however i setup my exposure, doesnt matter in post.
So is that true? Cause besides rendertimes, i see no other difference with setting my exposure in vfb or camera.
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Originally posted by thanulee View PostYes sorry if i confused u. Ok lets forget rendertimes. Lets agree, if we are overexposed vray takes way longer to render.
Lets also agree that under or overexposing doesnt matter in vray cause it does not work like a real camera. If u are under u got shadow noise (with 3.3 onwards not as much as in the past btw) u can raise noise thresh, if u are over u got antialising issues but fixable with tonemaping.
A guy send me an image, completely overexposed and he fixed it in VFB. I had no issue in post on whatsoever. I never do this, but made me thinking that however i setup my exposure, doesnt matter in post.
So is that true? Cause besides rendertimes, i see no other difference with setting my exposure in vfb or camera.Last edited by Alex_M; 28-01-2017, 11:25 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Originally posted by Alex_M View PostYes as far as I know from my experience, besides rendertimes and noise, there's no difference in adjusting the exposure in VFB or camera..
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Originally posted by thanulee View Post...Cause besides rendertimes, i see no other difference with setting my exposure in vfb or camera.
These days I adjust to get a good camera exposure (with VFB exposure on 0) as I build up lighting in a project and then enjoy the ability to easily dial-in the perfect look in the VFB instead of a post-processing program, which of course is extremely convenient!
-AlanLast edited by Alan Iglesias; 28-01-2017, 04:04 PM.
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Originally posted by Alan Iglesias View PostWell, the "difference" would be mostly in that when setting camera exposure you have more options as you are using the physical camera paradigm. You can play with shutter speed, f-stop, ISO, etc., and get your exposure that way. The VFB exposure, on the other hand, is more like basic EV stops, or a one-parameter tool, but used after the fact of course, which I suppose is the biggest difference between the two. Other than that, it seems to be pretty much the same thing.
These days I adjust get a good camera exposure (with VFB exposure on 0) as I build up lighting in a project and then enjoy the ability to easily dial-in the perfect look in the VFB instead of a post-processing program, which of course is extremely convenient!
-Alan
That leads me to another question: clamping highlights from within VFB, reduces my exposure range in post? cheers
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Originally posted by thanulee View PostThanks Alan. I do not even touch the vfb btw i do everything in post.
That leads me to another question: clamping highlights from within VFB, reduces my exposure range in post? cheers
Cheers to you,
-Alan
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Originally posted by Alan Iglesias View PostUnderstood.
Hmm...seems likely but I would defer that question to Vlado and the crew here. If I was doing all post-processing exclusively in anther program, I think I would most likely skip VFB adjustments altogether
Some people send me files with heavy VFB adjustments as i already mentioned, others heavily tonemapped images and I try to respect how each individual artist operates in order not to confuse/restrict him.
But if stuff like this limits our post ability, i must be more demanding on how I want the vray settings.Last edited by thanulee; 28-01-2017, 11:49 AM.
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