Announcement

Collapse
No announcement yet.

Difference in adjusting exposure in vfb and in camera

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Difference in adjusting exposure in vfb and in camera

    Hi, what is the difference in adjusting the exposure from max/camera exposure controls or within the vray frame buffer? The result can be the same as an image, but do i gain or lose something with each method? thanks
    www.yellimages.com

  • #2
    Yes, there is a difference between the two and it's pretty simple to understand. The principle is the same as in photography. If you've ever shot pictures with a real camera, you already know that it's best to shoot your image with the correct exposure in the first place. This is because if you shoot your image underexposed, when you go and try to fix the exposure later on, you'll get lots of noise. The same is true with "taking" your images in Vray and Max. Always try to properly expose the image from the camera and don't try to do very big adjustments of exposure in VFB. You can certainly play with exposure in VFB but just to do small to medium adjustments without adverse effects. If you try to achieve a vastly different exposure through VFB you'll either notice a lot of noise or renders that take very long to finish.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

    Comment


    • #3
      Thanks for the reply. Well ofc i always have proper exposure from within camera. Just happened we collab with a freelancer that send us some heavily corrected vfb image and it made me thinking.

      Though I dont think that what u are saying is the case here. Vray doesnt work exactly as real photography eg. take a look at iso. Doesnt introduce noise. Its just another exposure tool. As u can also have completely fake dof.
      Plus the opposite stands: if i am overexposed from camera, render takes a lot to finish cause of the overbright (i think importance sampling that is?). On the other hand changing my exposure in vfb makes 0 difference in rendertime.

      Can u give me an example of an underexposed vraycam that u expose it proper in vfb and save it and an example of a vraycam with proper exposure with 0 vfb settings, that shows this problem ur mentioning in post? Cause i have the impression that i save what i see from vfb in 32 bit no matter how exposure is applied. Maybe a dev can enlighten us here
      cheers
      www.yellimages.com

      Comment


      • #4
        I think you didn't read my post carefully. I've never said anything about ISO and that it introduces noise. What I said is do whatever you like with the camera settings as long as the image in VFB looks roughly what you expect when the Exposure slider is on "0".

        Originally posted by thanulee View Post
        Plus the opposite stands: if i am overexposed from camera, render takes a lot to finish cause of the overbright (i think importance sampling that is?). On the other hand changing my exposure in vfb makes 0 difference in rendertime.
        That's exactly what I said in my post. Read again carefully.


        Originally posted by thanulee View Post
        Can u give me an example of an underexposed vraycam that u expose it proper in vfb and save it and an example of a vraycam with proper exposure with 0 vfb settings, that shows this problem ur mentioning in post?
        You can do this test yourself, don't be lazy.

        Originally posted by thanulee View Post
        Cause i have the impression that i save what i see from vfb in 32 bit no matter how exposure is applied. Maybe a dev can enlighten us here
        cheers
        What does image bit depth have to do here? If you render with wrong exposure you'll either get a lot of noise in post-production or very long render times. Different image bit depth won't help you with fixing this. Higher image bit depth only makes you able to more easily bring the exposure up or down. It won't fix any rendertime mistakes such as noisy or long renders.
        Last edited by Alex_M; 28-01-2017, 10:27 AM.
        Aleksandar Mitov
        www.renarvisuals.com
        office@renarvisuals.com

        3ds Max 2023.2.2 + Vray 7
        AMD Ryzen 9 9950X 16-core
        64GB DDR5
        GeForce RTX 3090 24GB + GPU Driver 565.90

        Comment


        • #5
          I never said that u said that haha.
          I said vray doesnt work like real camera and that iso was an example. U can be underexposed with lower threshold and compensate for however u wanna render in vray. I m not lazy i just cant reproduce what u are saying here.

          And i quote u "If you try to achieve a vastly different exposure through VFB you'll either notice a lot of noise or renders that take very long to finish." I read ur post carefully and unless i misunderstand something, the opposite of this stands: from max camera u get longer rendertimes, from vfb nope. Thanks for the answers anyways
          www.yellimages.com

          Comment


          • #6
            Plus my conclusion is:
            If i save, what i see in VFB (I see lets say an X amount of stops or brightness) why does it matter how i set up this exposure?
            I ofc understand that VFB exposures on top of my original exposure like post does, but if vray saves this information intact, doesnt matter. So i think a dev can only answer that with certainty.
            www.yellimages.com

            Comment


            • #7
              Originally posted by Alex_M View Post
              What does image bit depth have to do here? If you render with wrong exposure you'll either get a lot of noise in post-production or very long render times.
              It clearly has to do with what i am asking here.
              I have 2 ways to set my exposure and make it exactly the same. Camera and VFB.
              So logically if whatever i see in VFB is being saved intact as 32 bit, why does it matter in post? I still can go up and down a few stops without introducing noise.
              I ve done this thats why i post on the first place.
              www.yellimages.com

              Comment


              • #8
                Can you please clearly state what your question is again and what are you trying to do? It's a bit hard to understand what your problem is. We went from the difference in exposing through cameras and VFB to talking about saving images and bit depths. What exactly are you trying to do?


                Originally posted by thanulee View Post
                Plus my conclusion is:
                If i save, what i see in VFB (I see lets say an X amount of stops or brightness) why does it matter how i set up this exposure?
                Because you'll prevent potentially long render times and noisy renders if you setup your exposure correctly in the camera before hitting the render button. If you like the results in VFB and you're fine with the level of noise and the render time the image took, then don't bother adjusting anything in the camera.

                Originally posted by thanulee View Post
                I ofc understand that VFB exposures on top of my original exposure like post does, but if vray saves this information intact, doesnt matter. So i think a dev can only answer that with certainty.
                I don't understand this part. Can you please rephrase your question/problem again more clearly? If you're asking if saving in 32 bits floating point preserves the whole exposure range you see and can adjust in VFB then the answer is yes, 32 bit floating point images preserve the whole range of exposure you see and can adjust in VFB. So for example an image with exposure value of -5 in VFB should look exactly the same as the same image saved to a 32 bit floating point format and exposure value decreased to -5 in post.
                Last edited by Alex_M; 28-01-2017, 11:27 AM.
                Aleksandar Mitov
                www.renarvisuals.com
                office@renarvisuals.com

                3ds Max 2023.2.2 + Vray 7
                AMD Ryzen 9 9950X 16-core
                64GB DDR5
                GeForce RTX 3090 24GB + GPU Driver 565.90

                Comment


                • #9
                  Originally posted by Alex_M View Post
                  Because you'll prevent long render times and noisy renders if you setup your exposure correctly before hitting the render button.
                  Yes sorry if i confused u. Ok lets forget rendertimes. Lets agree, if we are overexposed vray takes way longer to render.
                  Lets also agree that under or overexposing doesnt matter in vray cause it does not work like a real camera. If u are under u got shadow noise (with 3.3 onwards not as much as in the past btw) u can raise noise thresh, if u are over u got antialising issues but fixable with tonemaping.

                  A guy send me an image, completely overexposed and he fixed it in VFB. I had no issue in post on whatsoever. I never do this, but made me thinking that however i setup my exposure, doesnt matter in post.

                  So is that true? Cause besides rendertimes, i see no other difference with setting my exposure in vfb or camera.
                  www.yellimages.com

                  Comment


                  • #10
                    Originally posted by thanulee View Post
                    Yes sorry if i confused u. Ok lets forget rendertimes. Lets agree, if we are overexposed vray takes way longer to render.
                    Lets also agree that under or overexposing doesnt matter in vray cause it does not work like a real camera. If u are under u got shadow noise (with 3.3 onwards not as much as in the past btw) u can raise noise thresh, if u are over u got antialising issues but fixable with tonemaping.

                    A guy send me an image, completely overexposed and he fixed it in VFB. I had no issue in post on whatsoever. I never do this, but made me thinking that however i setup my exposure, doesnt matter in post.

                    So is that true? Cause besides rendertimes, i see no other difference with setting my exposure in vfb or camera.
                    Yes as far as I know from my experience, besides rendertimes and noise, there's no difference in adjusting the exposure in VFB or camera. Just make sure you don't have "Clamp output" enabled in "Color Mapping" because then it does matter. If you have it enabled, make absolutely sure that your exposure is perfect from camera otherwise you won't be able to make big adjustments in exposure without ruining the image later on in post. In this case you also don't need to save to 16 bit or 32 bit because clamped images contain only 8 bits of data. Colors in clamped images have values only between 0 and 1, unclamped images contain colors that span beyond values of 0 and 1. With unclamped images you can have colors that have values of -10 or +10 in your rendered image and in post you can bring them closer to 0 with tone mapping so you can see them on your monitor (monitors cannot show pixels with values below 0 and above 1 without tone mapping).
                    Last edited by Alex_M; 28-01-2017, 11:25 AM.
                    Aleksandar Mitov
                    www.renarvisuals.com
                    office@renarvisuals.com

                    3ds Max 2023.2.2 + Vray 7
                    AMD Ryzen 9 9950X 16-core
                    64GB DDR5
                    GeForce RTX 3090 24GB + GPU Driver 565.90

                    Comment


                    • #11
                      Originally posted by Alex_M View Post
                      Yes as far as I know from my experience, besides rendertimes and noise, there's no difference in adjusting the exposure in VFB or camera..
                      Thanks, so how is noise related to that? That i do not get.
                      www.yellimages.com

                      Comment


                      • #12
                        Originally posted by thanulee View Post
                        ...Cause besides rendertimes, i see no other difference with setting my exposure in vfb or camera.
                        Well, the "difference" would be mostly in that when setting camera exposure you have more options as you are using the physical camera paradigm. You can play with shutter speed, f-stop, ISO, etc., and get your exposure that way. The VFB exposure, on the other hand, is more like basic EV stops, or a one-parameter tool, but used after the fact of course, which I suppose is the biggest difference between the two. Other than that, it seems to be pretty much the same thing.

                        These days I adjust to get a good camera exposure (with VFB exposure on 0) as I build up lighting in a project and then enjoy the ability to easily dial-in the perfect look in the VFB instead of a post-processing program, which of course is extremely convenient!

                        -Alan
                        Last edited by Alan Iglesias; 28-01-2017, 04:04 PM.

                        Comment


                        • #13
                          Originally posted by Alan Iglesias View Post
                          Well, the "difference" would be mostly in that when setting camera exposure you have more options as you are using the physical camera paradigm. You can play with shutter speed, f-stop, ISO, etc., and get your exposure that way. The VFB exposure, on the other hand, is more like basic EV stops, or a one-parameter tool, but used after the fact of course, which I suppose is the biggest difference between the two. Other than that, it seems to be pretty much the same thing.

                          These days I adjust get a good camera exposure (with VFB exposure on 0) as I build up lighting in a project and then enjoy the ability to easily dial-in the perfect look in the VFB instead of a post-processing program, which of course is extremely convenient!

                          -Alan
                          Thanks Alan. I do not even touch the vfb btw i do everything in post.
                          That leads me to another question: clamping highlights from within VFB, reduces my exposure range in post? cheers
                          www.yellimages.com

                          Comment


                          • #14
                            Originally posted by thanulee View Post
                            Thanks Alan. I do not even touch the vfb btw i do everything in post.
                            Understood. As a one-man shop most of the time, I try to do things as simply and quickly as possible, and the VFB has made that a much easier job of late.

                            That leads me to another question: clamping highlights from within VFB, reduces my exposure range in post? cheers
                            Hmm...seems likely but I would defer that question to Vlado and the crew here. If I was doing all post-processing exclusively in another program, I think I would most likely skip VFB adjustments altogether and bring the raw 32-bit float rendered image directly to post and adjust there.

                            Cheers to you,

                            -Alan

                            Comment


                            • #15
                              Originally posted by Alan Iglesias View Post
                              Understood.
                              Hmm...seems likely but I would defer that question to Vlado and the crew here. If I was doing all post-processing exclusively in anther program, I think I would most likely skip VFB adjustments altogether
                              Thank u very much. Yes, i believe the same and that is the reason that i do not use VFB, but someone more appropriate on this matter can enlighten us Collaborating with other freelancers, i ve seen all sort of other workflows and because we do have our own, i wanna know what restrictions apply in all these small details cause we heavily rely on post.

                              Some people send me files with heavy VFB adjustments as i already mentioned, others heavily tonemapped images and I try to respect how each individual artist operates in order not to confuse/restrict him.
                              But if stuff like this limits our post ability, i must be more demanding on how I want the vray settings.
                              Last edited by thanulee; 28-01-2017, 11:49 AM.
                              www.yellimages.com

                              Comment

                              Working...
                              X