I think from substance painter you can save as a PBR material. Will this type of material ever be supported in vray ? As in, a straight conversion from substance painter rather than having to re-create it from scratch in max/vray ?
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Even if you use the standard pbr workflow in Substance Painter you can directly convert it to vray compatible maps during export. I tried it a few times now and it works pretty well.
If you use the vrayhdri map to import substance painter's texures don't forget to set the Color space for everything to: Color Space : Type : Inverse gamma. except the reflection and diffuse map.
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Substance export is really bad true that. U can either make a preset of ur own in substance with ur own maps/names and its plug n play (i have one of my own but again u need a very specific workflow like gloss and not metalness etc etc so it still can get confusing).
Or u can try this free plugin : https://hocuspocus-studio.fr/tools/p...ce-to-maxvray/
PBR is supported in any offline engine. All u need is the proper map exporter per software in order to not get confused
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