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Vray 3.4 and 3.5 comparison tests/renders (adaptive lights performance test)

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  • Vray 3.4 and 3.5 comparison tests/renders (adaptive lights performance test)

    Hi,
    I've done some tests on an animation camera.

    First the 3.4 version, Brute Force and Light cache,render time: 52m


    Second the 3.5 version, without any changes in the settings, render time: 57m


    Third the 3.5 version with adaptive lights turned on, render time: 32m


    Now the Irradience map in multiframe incremental mode with lightcache in flythorugh mode.

    GI calculation in 3.4 render times
    Click image for larger version

Name:	IRR+LC___vray3.4.jpg
Views:	1
Size:	30.4 KB
ID:	886916

    GI calculation in 3.5 with adaptive lights render times
    Click image for larger version

Name:	IRR+LC___vray3.5.jpg
Views:	1
Size:	30.4 KB
ID:	886917

    and the rendered frames, 3.4 render time: 15m27s


    3.5 render time: 16m
    http://gamma22.com/
    https://www.facebook.com/gamma22com/
    https://gumroad.com/gamma22

  • #2
    For the BF+LC version here is VrayRawLighting crop with adaptive lights off
    Click image for larger version

Name:	CPA_cam9_RawLight_ALoff.jpg
Views:	1
Size:	70.1 KB
ID:	866545

    and adaptive lights on
    Click image for larger version

Name:	CPA_cam9_RawLight_ALon.jpg
Views:	1
Size:	84.3 KB
ID:	866546

    For the IRR+LC vesrion herer is VrayRawLighting crop in 3.4
    Click image for larger version

Name:	CPA_cam9_RawLight_IRR+LC_3.4.jpg
Views:	1
Size:	74.8 KB
ID:	866547

    and adaptive lights on in 3.5
    Click image for larger version

Name:	CPA_cam9_RawLight_IRR+LC_3.5+AL.jpg
Views:	1
Size:	97.3 KB
ID:	866548
    Last edited by eligiusz; 15-02-2017, 06:43 AM.
    http://gamma22.com/
    https://www.facebook.com/gamma22com/
    https://gumroad.com/gamma22

    Comment


    • #3
      Hello eligiusz,

      can you please open the Maxscript listener and just post the results for

      show renderers.current.twoLevel_adaptiveMethod
      show renderers.current.progressive_dynNoiseThreshold
      show renderers.current.dmc_useLocalSubdivs

      Kind regards
      algato

      Comment


      • #4
        Hello Vlado,
        it would be very helpful to have a script, which shows the current settings and then you could switch to the new or, when rerendering an old Project, the old behaviour.

        Kind regards
        algato

        Comment


        • #5
          Well, if you happened to have the two projects in the VFB history you can load and compare V-Ray settings from there.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            1
            30
            true

            and what is the purpose to this ?

            im wondering why there is a slight difference in light intensity between 3.4 and 3.5 (interior lights) and also strange noise behaviour with adaptive lights, there is like regional more noise
            Last edited by eligiusz; 15-02-2017, 11:37 AM.
            http://gamma22.com/
            https://www.facebook.com/gamma22com/
            https://gumroad.com/gamma22

            Comment


            • #7
              Originally posted by eligiusz View Post
              and also strange noise behaviour with adaptive lights, there is like regional more noise
              I am not entirely sure, but the areas with more noise seem to be the black metal parts. The RGB result mostly consists of the reflection or specular component. Thus, the diffuse component which only contributes very little to the RGB result, gets sampled much less.
              https://www.behance.net/Oliver_Kossatz

              Comment


              • #8
                no, its not only black parts, its less visible because there is more sampling in those areas but its definately visible even in the final render,download the renders and compare it in PS for example.
                http://gamma22.com/
                https://www.facebook.com/gamma22com/
                https://gumroad.com/gamma22

                Comment


                • #9
                  Hello,

                  Can I ask you which is your prefered method for animations? Brute Fore + LC or Ir radiance + LC?

                  thank You

                  Comment


                  • #10
                    Well for me prefered would be BF+LC but I dont have a lot of computing power so I still use IRR+LC. I just started testing this method BF+LC because although it adds to render time, it saves me time in compositing work when there are moving objects in the scene.

                    I just tested it for an exterior shot and the render times are not that bad if You decide to use denoiser. I have a rendered sequence if You want to take a look at it.
                    http://gamma22.com/
                    https://www.facebook.com/gamma22com/
                    https://gumroad.com/gamma22

                    Comment


                    • #11
                      Yes that would be great to see please. Also to have an indication of your frame times compared to IRR+LC? Clr threshold level?

                      I am in the same position, not got a lot of processing power but can see huge advantages of using Brute force + LC for animations with moving objects. I hate having to pre-calculate everything using irr+LC. Done a small test but found my render times have doubled in some instances using Brute force.

                      Thank You!

                      Comment


                      • #12
                        Here is the raw render BF+LC


                        and final denoised image


                        Render times for BF+LC are around 28-32 min
                        Render times for precalculated IRR+LC are around 20-25 min

                        color threshold is 0,012
                        noise threshhold 0,12
                        dome light subdivs 32
                        I use local subdivs and have subdivs multiplier at 1,4
                        http://gamma22.com/
                        https://www.facebook.com/gamma22com/
                        https://gumroad.com/gamma22

                        Comment


                        • #13
                          Originally posted by eligiusz View Post
                          Render times for BF+LC are around 28-32 min
                          Render times for precalculated IRR+LC are around 20-25 min
                          plus the irmap precalculation, for that sequence, right?
                          Lele
                          Trouble Stirrer in RnD @ Chaos
                          ----------------------
                          emanuele.lecchi@chaos.com

                          Disclaimer:
                          The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                          Comment


                          • #14
                            thats right, but with per 30th frame its not that much time. Anyway with denoiser render times are perfectly fine for BF so I will be using it for sure now, at least for exteriors. I think it might be even faster than the IRR rendering in two passes for moving objects.
                            http://gamma22.com/
                            https://www.facebook.com/gamma22com/
                            https://gumroad.com/gamma22

                            Comment


                            • #15
                              ah-ah, it was 1 in 30, that's what i didn't understand. Thanks (and great to hear you're willing to give it a go!).
                              Lele
                              Trouble Stirrer in RnD @ Chaos
                              ----------------------
                              emanuele.lecchi@chaos.com

                              Disclaimer:
                              The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                              Comment

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