If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
The conclusion for me is that we need to work on some high dynamic range compression algorithm for the VFB. On your end, I gave some tips on software that can do high dynamic range compression, perhaps you can try it and let me know if you like it?
BTW Vlado, you said that Histogram in V-Ray VFB was supposed to be means of high dynamic range compression in V-Ray.
Did you mean levels by that? I just tried it and I am not having any luck. There are just two points. I just clicked the black point and moved it, and now I can not move it back because DPI of my monitor is not high enough for it to sit exactly back at 0.00, and there does not seem to be any way to input values manually or some hotkey to reset it back, aside from reset settings option. And white point seems to do just exposure, there is no way to add more custom points or anything like that, I tried all various hotkeys and combination.
I just don't see any way how levels could be used as a means of HDR compression
EDIT: Nevermind, Ctrl+Click, but not on gradient, below it. Also works only when Levels are actually enabled, yet there's no indication of UI being frozen. A bit confusing indeed
Last edited by LudvikKoutny; 06-03-2017, 05:57 AM.
The conclusion for me is that we need to work on some high dynamic range compression algorithm for the VFB. On your end, I gave some tips on software that can do high dynamic range compression, perhaps you can try it and let me know if you like it?
Not sure how much resource Vlado needs to pull to work on this, but can't users go use a dozen of this kind of app (hdrlabs link) outside of VFB already? Not that I don't like the convenience and saving $99 bucks...
Not sure how much resource Vlado needs to pull to work on this, but can't users go use a dozen of this kind of app (hdrlabs link) outside of VFB already? Not that I don't like the convenience and saving $99 bucks...
Yes, of course. But a) $99 bucks is a lot money for some people and b) based on the comments here, most people (or at least those that post on the forum) really hate to have to go to another application and c) in a world where people choose a renderer solely because it has better tone mapping or lens effects, it's not something that can be ignored
Yes, of course. But a) $99 bucks is a lot money for some people and b) based on the comments here, most people (or at least those that post on the forum) really hate to have to go to another application and c) in a world where people choose a renderer solely because it has better tone mapping or lens effects, it's not something that can be ignored
sigh...and perfectly understand...all I can say is thank you Vlado and the team.
in a world where people choose a renderer solely because it has better tone mapping or lens effects, it's not something that can be ignored
As silly as it sounds when you put it like that, that's the world we live in.
And you just know, that when the vray version with that eye-candy tonemapping comes out, your marketing guys will use it as a big selling point.
Laziness drives progress... or sales
The conclusion for me is that we need to work on some high dynamic range compression algorithm for the VFB. On your end, I gave some tips on software that can do high dynamic range compression, perhaps you can try it and let me know if you like it?
Best regards,
Vlado
That's perfect, indeed.
Something similar to Picturenaut, as Vlado suggested(in a previous comment), would be ideal and I would love something like that.
In fact, something like that could be like the most advanced tonemapping that any render engine on the market has at the moment. It would be really cool and a big step ahead of any other competitor.
I'm sure something like that can come with a few presets as well(one of them could be Filmic or whatever - or we can do our own presets).
The most important aspect would be to be able to export an .LUT file from it(be able to export the custom preset we have made in it), so we can import it afterwards in the compositing software of our choice.
This way we guarantee a perfect transfer of image looks from the VFB to our compositing software.
Why am I looking for that? Because I might want to apply different adjustments to the high dynamic image(like object masks, etc.) in the compositing software before applying that LUT / tonemapping.
I hope it makes sense.
P.S.: Valdo has confirmed that an .LUT file could be exported for any adjustment we do in that tonemap.
I'm just looking forward to time scales for the implementation of this new thing.
I guess Vlado just got himself a new challenging task to do for us. We can only cheer on the side and offer some moral support in the meantime
Last edited by peteristrate; 06-03-2017, 11:03 AM.
i7-4930K @ 3,4GHz watercooled
Asus Rampage V Extreme Black Edition Intel X79
64 GB DDR3 Corsair Vengeance Jet Black 1866 MHz Quad Channel
8 * GTX Titan X
960GB SSD Crucial M500 SATA-3
nVidia drivers: always latest
Windows 10 up to date
thanks everyone for your help however we couldnt get it to work.. .tight deadline so we just downgraded back to 3.4 as we were really happy with the work flow and ease of use so for now we are going to just stay at 3.4.
thanks everyone for your help however we couldnt get it to work.. .tight deadline so we just downgraded back to 3.4 as we were really happy with the work flow and ease of use so for now we are going to just stay at 3.4.
You will have to update sooner or later, so you'll have to figure out your workflow eventually. If you need any assistance, you can email me to vlado@chaosgroup.com
Comment