While after Vlado's post it's a bit more difficult to take sides, I have to say I remember trying to always use linear sRGB only when creating my images, as some time ago, I spent about two years under the impression that linear is the photorealistic way, and that I should not touch any color mapping, such as reinhard, and that the burnouts are natural.
Unfortunately, it turned out to be rather bleak period of my life, as my images mostly just did not look as good, unless it was specifically uniformly lit exterior scenario. Yes, cameras definitely do capture burnouts. They do not seem to capture images so flat like full on filmic or reinhard produces, but at the same time, I don't think they capture something close to linear sRGB either, because I was just never able to render out average interior scene during sunny day without ever touching highlight compression. It was just impossible to output anything that looked even just remotely good, without resorting to at least little bit of highlight compression.
Ever since I started to use color mapping again, albeit more wisely, my output quality has jumped back up again.
I think, in this case, one simple solution, that would satisfy many user requests, and both sides, would be an option to bake color mapping (including LUT) into output. Just one toggle, which would be disabled by default, which would be something like "I know I am stupid, and I am aware of the consequences, now please ruin my images by baking color corrections into them". Turning it on would just ensure whatever you see in the VFB would be 1:1 saved into the output image, regardless of if it's 8bit or HDR format.
Unfortunately, it turned out to be rather bleak period of my life, as my images mostly just did not look as good, unless it was specifically uniformly lit exterior scenario. Yes, cameras definitely do capture burnouts. They do not seem to capture images so flat like full on filmic or reinhard produces, but at the same time, I don't think they capture something close to linear sRGB either, because I was just never able to render out average interior scene during sunny day without ever touching highlight compression. It was just impossible to output anything that looked even just remotely good, without resorting to at least little bit of highlight compression.
Ever since I started to use color mapping again, albeit more wisely, my output quality has jumped back up again.
I think, in this case, one simple solution, that would satisfy many user requests, and both sides, would be an option to bake color mapping (including LUT) into output. Just one toggle, which would be disabled by default, which would be something like "I know I am stupid, and I am aware of the consequences, now please ruin my images by baking color corrections into them". Turning it on would just ensure whatever you see in the VFB would be 1:1 saved into the output image, regardless of if it's 8bit or HDR format.
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