It pains me to say it, but the 3.4 version is wrong. It is not taking the camera exposure into account when computing the lens effects source and it thinks that the lights are 8 times brighter than they actually are. To get the same result in 3.5, you'll have to increase the brightness of the self-illuminated light material.
On another note, turning off "generate GI" for the objects that have the self-illumination material will make your scene render faster and cleaner. We really need to make the self-illumination material do this by default...
Best regards,
Vlado
On another note, turning off "generate GI" for the objects that have the self-illumination material will make your scene render faster and cleaner. We really need to make the self-illumination material do this by default...
Best regards,
Vlado
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