Hi! I've been trying to make a glassmaterial for a bottle with liquid in it. I have made a standard raytrace material with a vraymat in the reflection slot. Seems to be a valid glass material but when I render I get big black artifacs on the glass- If I uncheck the "reflect on own surface" (don't know exactly what it is called from the top of my head) within the raytracing controls in the raytracematerial the artifacts disappear but then it looks crap of course because glass should be able to reflect on itself.
It's really annoying cause it looks really good beside all the nasty black splothes on the surface. Any thoughts or ideas how I can remedy this? Or maybe someone has another approach for making reallistic glass bottles?
Thanks for any help!
It's really annoying cause it looks really good beside all the nasty black splothes on the surface. Any thoughts or ideas how I can remedy this? Or maybe someone has another approach for making reallistic glass bottles?
Thanks for any help!
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