Hi everybody,
I had this a few times now, but I never really resolved the problem and it is driving me mad.
Often when I get CAD-data that is exported (probably from Maya) to FBX the surface seems broken at random points. Polygons are not connected anymore, which makes it obviously impossible for 3dsMax to get a smooth surface.
Please see this closeup of the (most important) metal body surface of the car:
This is the unsmoothed state.
Here it is auto-smoothed:
and here I tried welding the vertices by selecting all of them and welding to 0,01mm
As you can see nothing really helps. Welding does a little bit but detailed modeling is lost and results in small shadows/highlights in the surface. It is also a lot of work to go to every single part of the car and weld, since I dont have just one object but hundreds that compose the car.
As I have no way to get other data than the FBX I am wondering what I can do to get this model back into a good shape.
Any suggestions?
Thank you for any help in advance!
I had this a few times now, but I never really resolved the problem and it is driving me mad.
Often when I get CAD-data that is exported (probably from Maya) to FBX the surface seems broken at random points. Polygons are not connected anymore, which makes it obviously impossible for 3dsMax to get a smooth surface.
Please see this closeup of the (most important) metal body surface of the car:
This is the unsmoothed state.
Here it is auto-smoothed:
and here I tried welding the vertices by selecting all of them and welding to 0,01mm
As you can see nothing really helps. Welding does a little bit but detailed modeling is lost and results in small shadows/highlights in the surface. It is also a lot of work to go to every single part of the car and weld, since I dont have just one object but hundreds that compose the car.
As I have no way to get other data than the FBX I am wondering what I can do to get this model back into a good shape.
Any suggestions?
Thank you for any help in advance!
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