Hi everybody,
I had this a few times now, but I never really resolved the problem and it is driving me mad.
Often when I get CAD-data that is exported (probably from Maya) to FBX the surface seems broken at random points. Polygons are not connected anymore, which makes it obviously impossible for 3dsMax to get a smooth surface.
![Click image for larger version
Name: modeling.JPG
Views: 1
Size: 224.6 KB
ID: 887251](filedata/fetch?id=887251&d=1715972592)
Please see this closeup of the (most important) metal body surface of the car:
![Click image for larger version
Name: org.JPG
Views: 1
Size: 59.0 KB
ID: 887250](filedata/fetch?id=887250&d=1715972593)
This is the unsmoothed state.
Here it is auto-smoothed:
![Click image for larger version
Name: smoothed.JPG
Views: 1
Size: 52.8 KB
ID: 887249](filedata/fetch?id=887249&d=1715972594)
and here I tried welding the vertices by selecting all of them and welding to 0,01mm
![Click image for larger version
Name: welded.JPG
Views: 1
Size: 49.1 KB
ID: 887248](filedata/fetch?id=887248&d=1715972596)
As you can see nothing really helps. Welding does a little bit but detailed modeling is lost and results in small shadows/highlights in the surface. It is also a lot of work to go to every single part of the car and weld, since I dont have just one object but hundreds that compose the car.
As I have no way to get other data than the FBX I am wondering what I can do to get this model back into a good shape.
Any suggestions?
Thank you for any help in advance!
I had this a few times now, but I never really resolved the problem and it is driving me mad.
Often when I get CAD-data that is exported (probably from Maya) to FBX the surface seems broken at random points. Polygons are not connected anymore, which makes it obviously impossible for 3dsMax to get a smooth surface.
Please see this closeup of the (most important) metal body surface of the car:
This is the unsmoothed state.
Here it is auto-smoothed:
and here I tried welding the vertices by selecting all of them and welding to 0,01mm
As you can see nothing really helps. Welding does a little bit but detailed modeling is lost and results in small shadows/highlights in the surface. It is also a lot of work to go to every single part of the car and weld, since I dont have just one object but hundreds that compose the car.
As I have no way to get other data than the FBX I am wondering what I can do to get this model back into a good shape.
Any suggestions?
Thank you for any help in advance!
Comment