Having a problem with these trees material opacity. Have tried using TGA files with alpha channels and separate opacity maps. I still get the same result. Actually I'm not sure if it's the material or GI object settings.
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transparency not quite so transparent
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Here is the file.
trees.zip
Note that each tree is actually two planes. Each with a separate lookat controller. One pointing at the camera and the other pointing at the light. The plane pointing at the light is invisible to camera and reflections. Also the ground plane does not use glossy relfections, there is just a noise bump map.
And further more. When I switched the trees to a VRay material the strange shadows in the trasparency went away.
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