an ideas on this? i want to save the files as png files but the denoised image does not get saved
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denoiser and 3ds max batch render not working
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denoiser and 3ds max batch render not working
Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2Tags: None
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Not saved or saved, but still noisy?
I tried it here with PNG output setup directly in Batch Render dialog and that seemed to work as expected.Daniel Schmidt - Developer of psd-manager
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Originally posted by dans View PostNot saved or saved, but still noisy?
I tried it here with PNG output setup directly in Batch Render dialog and that seemed to work as expected.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Batch Render overwrites the Render Setup > Common Tab > Render Output filename, so that should behave the same. You mean it works when render your scene from the Render Setup dialog but not when rendering from Batch Render dialog? Maybe you can share the scene, but with just a teapot in it.Daniel Schmidt - Developer of psd-manager
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Originally posted by dans View PostBatch Render overwrites the Render Setup > Common Tab > Render Output filename, so that should behave the same. You mean it works when render your scene from the Render Setup dialog but not when rendering from Batch Render dialog? Maybe you can share the scene, but with just a teapot in it.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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That's what I did, my simple test scene works in 3ds max 2017, V-ray 3.50.04, Progressive, Denoiser Element with Defaults
https://www.dropbox.com/s/fx4uoxstvt...htest.max?dl=0Daniel Schmidt - Developer of psd-manager
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Originally posted by dans View PostThat's what I did, my simple test scene works in 3ds max 2017, V-ray 3.50.04, Progressive, Denoiser Element with Defaults
https://www.dropbox.com/s/fx4uoxstvt...htest.max?dl=0Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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o i should have also posted that its set to render only certain layers in the scene in the masks rolloutArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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ok so it seems to just be with masks, it doesnt work with the render mask options which is what i need nowArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Yes that was it, seems that when Render mask option is enabled the 3ds max framebuffer isn't updated by V-ray - and that is what you are saving from. You need something that will save the V-ray framebuffer content.
(psd-manager does save the denoised result correctly for example, since it uses the V-ray framebuffer as a source and uses the render output filename set by Batch Render.)Daniel Schmidt - Developer of psd-manager
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any news on the @vlado or any of the chaosgroup team?Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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