Announcement

Collapse
No announcement yet.

Animation workflows

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Animation workflows

    I have been putting off 'animation' for many years. However the time has come for me to bite the bullet.

    I expect that this topic has been thoroughly documented on the forum somewhere. If someone redirect me to a relevant link on the forum, that would be great ... I am simply trying to find the best way to produce cinematic animations for architecture? (vray - aftereffects)

    Although i use brute force for stills, I assume that most vray users use "irradience maps and light cache" to produce animations?
    I have found this tutorial...
    http://www.aversis.be/tutorials/vray...n-tutorial.htm

    This was written for vray 3.2. I assume there have been no significant advances in vray 3.5 for producing animations?
    If this tutorial is still relevant, i will purchase the tutorial and work through it. However, if a new workflow is now available, i would appreciate any guidance.

    Thanks in advance.

  • #2
    I'd also suggest checking out the official tutorials from Chaos Group:
    https://docs.chaosgroup.com/display/VRAY3MAX/Tutorials

    For example this one:
    https://docs.chaosgroup.com/display/...ough+Animation

    Comment


    • #3
      Thanks for your response sharktacos.
      I've been working through the example link you sent. I wish Chaos would do an overhaul of their resources. Aweful.
      I now understand why 'corona converts' rave about the resources available to them.

      Anyway. One step at a time.
      I"m surprised that Brute Force + LC is one of the methods they recommend. Happy to use it, but i thought Irradiance + LC would have been the most commonly used.

      Comment


      • #4
        That tutorial does discuss using IR+LC in the section called "Alternative Method: Irradiance Map and Light Cache"

        Comment


        • #5
          read this first:
          https://forums.chaosgroup.com/showth...tion-rendering

          it will save you a lot of hassle.
          Marcin Piotrowski
          youtube

          Comment


          • #6
            Thanks Piotrus3333. I will look into it.
            Last edited by 4754simon; 11-04-2017, 03:02 AM.

            Comment


            • #7
              Thanks Piotrus3333.
              The thread is pretty long-winded and a bit confusing for me at this stage... but i will work through it.
              Based on their comments, it sounds to me that the 'chaos group' need to do a massive overhaul of their documentation for animation workflows. There is obviously a lot of confusion out there.

              Comment


              • #8
                I think you could summarize the other thread as basically saying that in the past baking the IR and LC was a way to get flicker free animation for fly-though animation, but now since Vray has gotten faster you don't need to and can just use BF/LC instead, however there are still some old tutorials from before that should be updated to reflect this change.

                I think it may be a wee bit overstated that a "massive overhaul of their documentation" is needed. Really it's just this one tutorial that needs to be updated, perhaps with a note saying "this method is depreciated, instead the following is recommended" or the like.

                My 2 cents on the docs: What would be nice is if there was a "what's new" section was added for each release, so we know where to find the new good stuff.

                Comment


                • #9
                  Yeah. Totally agree with a 'whats new' section.
                  I did have a look through the 'corona video tutorial website' when some guys were trying to encourage me to "make the switch".... The resource of Corona was very nice and very extensive.

                  Unfortunately I learn more from watching people work rather than 'reading textbook resources'.... hence why i struggle with the Chaos resources. Its very dry. But everyone learns differently.

                  Comment


                  • #10
                    if you have no experience with precalculated gi solution than just stick to bf/lc.
                    you don't have to worry about moving objects etc. just much less messing with the setup.
                    only diference from your stills settings is lightcache subdivs and retrace. 3000 and 8 is what the tooltips suggest.
                    tried it, works like a charm.
                    denoiser will help to reduce rendertimes.
                    Marcin Piotrowski
                    youtube

                    Comment


                    • #11
                      legend. Thanks for dumbing it down for me. I'm sure once i have a few animations under my belt i will start to try to dig deeper.

                      Comment

                      Working...
                      X