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Adaptive lights and animation anything to pay attention to?
Don't use the "fly-through" mode of the light cache - use single frame instead. Don't change the number of adaptive lights. Make sure that you have enough light cache subdivs - the default 1000 is usually enough but it may need to go a bit higher (2000-3000) for more complicated illumination scenarios.
we had a lot of small sphere lights in the area - it was one smoke sim copied 20 times with offset and rotation (tiki torches in a garden), and about 200 lightbulbs on wire suspended over parts of it. Some of them did ok, but ones with a lot of lights overhead seemed to alternate which lights it used for illumination each frame.
Don't use the "fly-through" mode of the light cache - use single frame instead. Don't change the number of adaptive lights. Make sure that you have enough light cache subdivs - the default 1000 is usually enough but it may need to go a bit higher (2000-3000) for more complicated illumination scenarios.
we had a lot of small sphere lights in the area - it was one smoke sim copied 20 times with offset and rotation (tiki torches in a garden), and about 200 lightbulbs on wire suspended over parts of it. Some of them did ok, but ones with a lot of lights overhead seemed to alternate which lights it used for illumination each frame.
Hey,
Do you remember which version of Phoenix you used for that? I fixed a couple of bugs there during the last months, but it could be another issue as well. If you were already on a build from maximum of 2-3 weeks ago, then would it be possible to send a scene over that helps repro it?
Even twice I hope this is not a third manifestation of the same or a related issue, but give 3.03 or a latest nightly a try and if it's still bad, then I'll bother you for a scene.
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