Hello everyone,
I will have an animation render soon and wanted to apply the method to precalculate the irradiance for all statics objects and untick the "Use irradiance map" for the moving objects.
I already used that techniques and that worked really well.
This time I'm using other shader for the characters. There is VrayALSurfaceMtl and VrayHairMtl. The option is not available for these shaders.
Is there a way to force the shaders or the models to avoid the irradiance or am I forced to do 2 renders in that case ?
I will have an animation render soon and wanted to apply the method to precalculate the irradiance for all statics objects and untick the "Use irradiance map" for the moving objects.
I already used that techniques and that worked really well.
This time I'm using other shader for the characters. There is VrayALSurfaceMtl and VrayHairMtl. The option is not available for these shaders.
Is there a way to force the shaders or the models to avoid the irradiance or am I forced to do 2 renders in that case ?
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