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I was getting that too, using 1.45.70, I was creating displacement on grass. I was using a box for the displacement mapping, and it was getting strange results. Try using planer uvw. (if you are using box).
do a search on the forum for z-brush, there are quite a few examples of creatures done very well with displacement. as for this bug it might be a smoothing group problem maybe
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@indigooo: This looks a lot like wrong uvw mapping coordinates. Check your Mesh(es) for that! (btw, nice portfolio you have there!)
There goes my hopes.
I had hoped that V-Rays displacement work better the fR´s.
Hey Freelance3D, Vray displacement is way more advanced than fR's. It was already quite a bit faster than fR's in Vray 1.09 and it's much faster with 1.4x+ now. Here's a Post with a displaced little dragon of my friend tom - it's only a test and a beginning but the rendertimes show what you can expect.
I'm asking because there is a problem with models imported from autocad... Happened to me once, so if it's the case, maybe you could try something totally made into max.
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