i have been playing with a massive displacement scene (all walls need smooth edges..., irregular walls, etc) and that is what happens:
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Problem with displacement !! rare bug...
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do a search on the forum for z-brush, there are quite a few examples of creatures done very well with displacement. as for this bug it might be a smoothing group problem maybe
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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@indigooo: This looks a lot like wrong uvw mapping coordinates. Check your Mesh(es) for that! (btw, nice portfolio you have there!)
There goes my hopes.
I had hoped that V-Rays displacement work better the fR´s.Sascha Geddert
www.geddart.de
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