A recent render of a building has vary fine horizontal cladding details which are causing a slight moire effect.
What do people generally do to reduce or, hopefully, remove this effect?
I am now trying simple two level aa with random ticked, set to 1,6. My AA filter is now set to area at 1.5
Any other tips/suggestions? The texture is not bitmap based, but a very fine gradient procedral map.
What do people generally do to reduce or, hopefully, remove this effect?
I am now trying simple two level aa with random ticked, set to 1,6. My AA filter is now set to area at 1.5
Any other tips/suggestions? The texture is not bitmap based, but a very fine gradient procedral map.
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