Hi everyone - today I finished my second car model and I am very much satisfied with it. Thw bad news is that I CANNOT texture it with vray. I desperately need some help because the same thing happened with my first model and it is still wip.
I have read a lot of tuts in the forums how other guys did this but actually I can't get what I want. So, right to the problem - I want to use HDRI and I actually managed to put the car paint on the main car compartment (can't upload images because of my f....n location - i don't access to a fast server. Anyways, I put 1 spot light and the HDRI map. Do I have to take care of the environment before I start putting the textures of the different accessories of the car? I am asking this, because I put the car paint on black environment and then when I put let say a sphere and a hemisphere around and all of it changes the looks. Also the aluminium and other metal materials and reflector mats that I have from famous texture libraries from this forum always take the color of the surroundings(because of the reflection they have) and not let say a specific metal look like they are supposed to.
I am sorry about the so long message, if someone can give me some guidelines or some help how to texture a car, I will be very grateful. Or if someone can texture it for me, but I don't prefer this because I want to learn.
Thanks very much
Tisho
I have read a lot of tuts in the forums how other guys did this but actually I can't get what I want. So, right to the problem - I want to use HDRI and I actually managed to put the car paint on the main car compartment (can't upload images because of my f....n location - i don't access to a fast server. Anyways, I put 1 spot light and the HDRI map. Do I have to take care of the environment before I start putting the textures of the different accessories of the car? I am asking this, because I put the car paint on black environment and then when I put let say a sphere and a hemisphere around and all of it changes the looks. Also the aluminium and other metal materials and reflector mats that I have from famous texture libraries from this forum always take the color of the surroundings(because of the reflection they have) and not let say a specific metal look like they are supposed to.
I am sorry about the so long message, if someone can give me some guidelines or some help how to texture a car, I will be very grateful. Or if someone can texture it for me, but I don't prefer this because I want to learn.
Thanks very much
Tisho
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